- e -
- elapsedTime()
: BWAPI::GameImpl
, BWAPI::Game
- empty()
: Heap< _Tp, _Val >
- enableAutoBuild()
: WorkerManager
- enableDependencyResolver()
: BuildOrderManager
- enableFlag()
: BWAPI::GameImpl
, BWAPI::Game
- enemies()
: BWAPI::GameImpl
, BWAPI::Game
- enemy()
: BWAPI::GameImpl
, BWAPI::Game
- enemyDPS()
: ArmyManager
- enemyHasBuilt()
: InformationManager
- enemyHP()
: ArmyManager
- energyUsed()
: BWAPI::TechType
- erase()
: Heap< _Tp, _Val >
- Error()
: BWAPI::Error
- Event()
: BWAPI::Event
- exists()
: InformationManager
, BWAPI::UnitImpl
, BWAPI::BulletImpl
, BWAPI::Bullet
, BWAPI::Unit
- expand()
: BaseManager
- explosionType()
: BWAPI::WeaponType
- ExplosionType()
: BWAPI::ExplosionType