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targetsAir() :
BWAPI::WeaponType
targetsGround() :
BWAPI::WeaponType
targetsMechanical() :
BWAPI::WeaponType
targetsNonBuilding() :
BWAPI::WeaponType
targetsNonRobotic() :
BWAPI::WeaponType
targetsOrganic() :
BWAPI::WeaponType
targetsOrgOrMech() :
BWAPI::WeaponType
targetsOwn() :
BWAPI::WeaponType
targetsPosition() :
BWAPI::TechType
targetsTerrain() :
BWAPI::WeaponType
targetsUnit() :
BWAPI::TechType
TechItem() :
TechItem
TechManager() :
TechManager
techsCanResearch() :
BuildOrderManager
TechType() :
BWAPI::TechType
tileHeight() :
BWAPI::UnitType
TilePosition() :
BWAPI::TilePosition
tileWidth() :
BWAPI::UnitType
top() :
Heap< _Tp, _Val >
topSpeed() :
BWAPI::PlayerImpl
,
BWAPI::Player
,
BWAPI::UnitType
toString() :
BWAPI::Error
TournamentModule() :
BWAPI::TournamentModule
train() :
BWAPI::UnitCommand
,
BWAPI::Unit
,
BWAPI::UnitImpl
,
UnitGroup
,
ProductionManager
turnRadius() :
BWAPI::UnitType
Type() :
BuildOrderManager::Type
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