- r -
- Race()
: BWAPI::Race
- readBuildOrder()
: BuildOrderFileReader
- readMap()
: MapDataReader
- readSquadList()
: SquadFileReader
- readUpgrades()
: UpgradesFileReader
- ReaverAgent()
: ReaverAgent
- ReceiveText()
: BWAPI::Event
- RectangleArray()
: BWTA::RectangleArray< Type >
- red()
: BWAPI::Color
- RefineryAgent()
: RefineryAgent
- regeneratesHP()
: BWAPI::UnitType
- remove()
: BuildPlanner
- removeAgent()
: AgentManager
- removeMember()
: Squad
- repair()
: Commander
, BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- requestOverlord()
: AgentManager
- requiredTech()
: BWAPI::UnitType
- requiredUnits()
: BWAPI::UnitType
- requiresCreep()
: BWAPI::UnitType
- requiresPsi()
: BWAPI::UnitType
- research()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- researchTime()
: BWAPI::TechType
- reset()
: ForceData
, WorkerAgent
- resize()
: BWTA::RectangleArray< Type >
- ResourceLock()
: ResourceLock
- restartGame()
: BWAPI::GameImpl
, BWAPI::Game
- resumeGame()
: BWAPI::GameImpl
, BWAPI::Game
- returnCargo()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- rightClick()
: BWAPI::UnitImpl
, BWAPI::UnitCommand
, BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::UnitCommand
, BWAPI::Unit
- RushSquad()
: RushSquad