- h -
- haltConstruction()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- haltDistance()
: BWAPI::UnitType
- handleCloakedEnemy()
: Commander
- handleNoBuildspotFound()
: BuildPlanner
- handleWorkerDestroyed()
: BuildPlanner
- HarassSquad()
: HarassSquad
- hasCreep()
: BWAPI::GameImpl
, BWAPI::Game
- hasGoal()
: KiteSquad
, RushSquad
, ShuttleSquad
, Squad
, ChokeHarassSquad
, ExplorationSquad
, HarassSquad
- hasNuke()
: BWAPI::UnitImpl
, BWAPI::Unit
- hasPath()
: BWAPI::GameImpl
, BWAPI::UnitImpl
, BWAPI::Game
, BWAPI::Position
, BWAPI::TilePosition
, BWAPI::Unit
- hasPermanentCloak()
: BWAPI::UnitType
- hasPower()
: BWAPI::Game
, BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameImpl
- hasPowerPrecise()
: BWAPI::Game
, BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameImpl
- hasResearched()
: BWAPI::PlayerImpl
, BWAPI::Player
- hasResources()
: ResourceManager
- hasResourcesLeft()
: BuildPlanner
- hasUnits()
: Squad
- HatcheryAgent()
: HatcheryAgent
- HighTemplarAgent()
: HighTemplarAgent
- holdPosition()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::UnitCommand
- HydraliskAgent()
: HydraliskAgent