- s -
- SaveGame()
: BWAPI::Event
- saveInitialState()
: BWAPI::UnitImpl
- saveToFile()
: BWTA::RectangleArray< Type >
- scanForVulnerableBase()
: ExplorationManager
- ScienceVesselAgent()
: ScienceVesselAgent
- ScourgeAgent()
: ScourgeAgent
- ScoutAgent()
: ScoutAgent
- searchExpansionSite()
: ExplorationManager
- searchRefinerySpot()
: CoverMap
- seekRange()
: BWAPI::UnitType
- self()
: BWAPI::GameImpl
, BWAPI::Game
- SendText()
: BWAPI::Event
- sendText()
: BWAPI::GameImpl
, BWAPI::Game
- sendTextEx()
: BWAPI::GameImpl
, BWAPI::Game
- sendWorkers()
: StructureAgent
- setActionFrame()
: BaseAgent
- setActivePriority()
: Squad
- setAlliance()
: BWAPI::GameImpl
, BWAPI::Game
- setBorderTo()
: BWTA::RectangleArray< Type >
- setClientInfo()
: BWAPI::UnitImpl
, BWAPI::Unit
- setCommandOptimizationLevel()
: BWAPI::GameImpl
, BWAPI::Game
- setExpansionSite()
: ExplorationManager
- setExplored()
: ExplorationManager
- setFrameSkip()
: BWAPI::GameImpl
, BWAPI::Game
- setGoal()
: BaseAgent
, ChokeHarassSquad
, ExplorationSquad
, HarassSquad
, KiteSquad
, ReaverAgent
, RushSquad
, ShuttleSquad
, Squad
, UnitAgent
- setGUI()
: BWAPI::GameImpl
, BWAPI::Game
- setInactive()
: ExplorationManager
, SpottedObject
- setInfo()
: BaseAgent
- setItem()
: BWTA::RectangleArray< Type >
- setLastError()
: BWAPI::GameImpl
, BWAPI::Game
- setLatCom()
: BWAPI::GameImpl
, BWAPI::Game
- setLocalSpeed()
: BWAPI::GameImpl
, BWAPI::Game
- setMap()
: BWAPI::GameImpl
, BWAPI::Game
- setMemberGoals()
: Squad
- setMemberState()
: Squad
- setPriority()
: Squad
- setRallyPoint()
: BWAPI::UnitCommand
, BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- setRequired()
: Squad
- setScreenPosition()
: BWAPI::GameImpl
, BWAPI::Game
- setSquadID()
: BaseAgent
- setState()
: WorkerAgent
- setTextSize()
: BWAPI::GameImpl
, BWAPI::Game
- setTo()
: BWTA::RectangleArray< Type >
- setVision()
: BWAPI::Game
, BWAPI::GameImpl
- shallBuildSupply()
: BuildPlanner
- shallBuildSupplyDepot()
: BuildPlanner
- shallEngage()
: Commander
- Shape()
: BWAPIC::Shape
- showForces()
: BTHAIModule
- showGoals()
: BTHAIModule
- showIntellData()
: ExplorationManager
- showPlayers()
: BTHAIModule
- ShuttleAgent()
: ShuttleAgent
- ShuttleSquad()
: ShuttleSquad
- siege()
: BWAPI::Unit
, BWAPI::UnitCommand
, BWAPI::UnitImpl
- SiegeTankAgent()
: SiegeTankAgent
- sightRange()
: BWAPI::UnitType
, BWAPI::Player
, BWAPI::PlayerImpl
- size()
: Squad
, BWAPI::UnitType
, AgentManager
- spaceProvided()
: BWAPI::UnitType
- spaceRequired()
: BWAPI::UnitType
- spottedBuildingsWithinRange()
: ExplorationManager
- SpottedObject()
: SpottedObject
- Squad()
: Squad
- SquadFileReader()
: SquadFileReader
- startGame()
: BWAPI::GameImpl
, BWAPI::Game
- Statistics()
: Statistics
- stop()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- StructureAgent()
: StructureAgent
- supplyBeingBuilt()
: BuildPlanner
- supplyProvided()
: BWAPI::UnitType
- supplyRequired()
: BWAPI::UnitType
- supplyTotal()
: BWAPI::PlayerImpl
, BWAPI::Player
- supplyUsed()
: BWAPI::Player
, BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::PlayerImpl