- i -
- incompleteUnitCount()
: BWAPI::PlayerImpl
, BWAPI::Player
- indexToUnit()
: BWAPI::Game
, BWAPI::GameImpl
- InfestedTerranAgent()
: InfestedTerranAgent
- innerSplashRadius()
: BWAPI::WeaponType
- isAccelerating()
: BWAPI::Unit
, BWAPI::UnitImpl
- isActive()
: SpottedObject
, Squad
, ChokeHarassSquad
, ExplorationManager
, ExplorationSquad
, HarassSquad
, KiteSquad
, RushSquad
, ShuttleSquad
- isAddon()
: BWAPI::UnitType
- isAir()
: Squad
- isAlive()
: BaseAgent
- isAlly()
: BWAPI::PlayerImpl
, BWAPI::Player
- isAnyAgentRepairingThisAgent()
: AgentManager
- isAt()
: SpottedObject
- isAttackFrame()
: BWAPI::UnitImpl
, BWAPI::Unit
- isAttacking()
: BaseAgent
, Squad
, UnitAgent
, BWAPI::UnitImpl
, BWAPI::Unit
- isBattleNet()
: BWAPI::GameImpl
, BWAPI::Game
- isBeacon()
: BWAPI::UnitType
- isBeingConstructed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBeingGathered()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBeingHealed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBlind()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBraking()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBuildable()
: Commander
, BWAPI::GameImpl
, BWAPI::Game
- isBuilding()
: BaseAgent
, BWAPI::UnitType
- isBunkerDefend()
: Squad
- isBunkered()
: FirebatAgent
, MarineAgent
, UnitAgent
- isBurrowable()
: BWAPI::UnitType
- isBurrowed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCloakable()
: BWAPI::UnitType
- isCloaked()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCloseTo()
: Squad
- isCompleted()
: BWAPI::UnitImpl
, BWAPI::Unit
- isConnected()
: BWAPI::Client
- isConstructing()
: WorkerAgent
, BWAPI::UnitImpl
, BWAPI::Unit
- isDamaged()
: BaseAgent
- isDebug()
: BWAPI::GameImpl
, BWAPI::Game
- isDefeated()
: BWAPI::PlayerImpl
, BWAPI::Player
- isDefending()
: BaseAgent
, UnitAgent
- isDefenseMatrixed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isDefensive()
: Squad
- isDetected()
: BWAPI::UnitImpl
, BWAPI::Unit
- isDetector()
: BWAPI::UnitType
- isDetectorCovering()
: ExplorationManager
- isDetectorWithinRange()
: BaseAgent
- isEnemy()
: BWAPI::PlayerImpl
, BWAPI::Player
- isEnsnared()
: BWAPI::UnitImpl
, BWAPI::Unit
- isExplored()
: BWAPI::GameImpl
, BWAPI::Game
- isExplorer()
: Squad
- isExploring()
: BaseAgent
, UnitAgent
- isFlagBeacon()
: BWAPI::UnitType
- isFlagEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isFlyer()
: BWAPI::UnitType
- isFlyingBuilding()
: BWAPI::UnitType
- isFollowing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isFreeWorker()
: BaseAgent
- isFull()
: Squad
- isGathered()
: Squad
- isGatheringGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGatheringMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGround()
: Squad
- isHallucination()
: BWAPI::UnitImpl
, BWAPI::Unit
- isHero()
: BWAPI::UnitType
- isHoldingPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIdle()
: BWAPI::UnitImpl
, BWAPI::Unit
- isImportantUnit()
: Commander
- isInGame()
: BWAPI::GameImpl
, BWAPI::Game
- isInside()
: BWTA::Polygon
- isInterruptible()
: BWAPI::UnitImpl
, BWAPI::Unit
- isInvincible()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitType
- isInWeaponRange()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIrradiated()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIsland()
: BWTA::BaseLocation
- isKite()
: Squad
- isLatComEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isLifted()
: BWAPI::Unit
, BWAPI::UnitImpl
- isLoaded()
: BWAPI::UnitImpl
, BWAPI::Unit
- isLockedDown()
: BWAPI::Unit
, BWAPI::UnitImpl
- isMaelstrommed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMechanical()
: BWAPI::UnitType
- isMedicTarget()
: MedicAgent
- isMineralField()
: BWAPI::UnitType
- isMineralOnly()
: BWTA::BaseLocation
- isMorphing()
: BWAPI::Unit
, BWAPI::UnitImpl
- isMoving()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMultiplayer()
: BWAPI::Game
, BWAPI::GameImpl
- isNeutral()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::UnitType
- isObserver()
: BWAPI::PlayerImpl
, BWAPI::Player
- isOffensive()
: Squad
- isOfType()
: AgentFactory
, BaseAgent
- isOrganic()
: BWAPI::UnitType
- isParasited()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPatrolling()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPaused()
: BWAPI::GameImpl
, BWAPI::Game
- isPlagued()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPowered()
: Commander
- isPowerup()
: BWAPI::UnitType
- isProtoss()
: BuildPlanner
- isQueued()
: BWAPI::UnitCommand
- isReachable()
: BWTA::Region
- isRefinery()
: BWAPI::UnitType
- isRepairing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isReplay()
: BWAPI::GameImpl
, BWAPI::Game
- isRequired()
: Squad
- isResearching()
: BWAPI::Unit
, BWAPI::Player
, BWAPI::UnitImpl
, BWAPI::PlayerImpl
- isResourceContainer()
: BWAPI::UnitType
- isResourceDepot()
: BWAPI::UnitType
- isRobotic()
: BWAPI::UnitType
- isRush()
: Squad
- isSelected()
: BWAPI::Unit
, BWAPI::UnitImpl
- isShuttle()
: Squad
- isSieged()
: BWAPI::Unit
, BWAPI::UnitImpl
- isSpecialBuilding()
: BWAPI::UnitType
- isSpell()
: BWAPI::UnitType
- isSpellcaster()
: BWAPI::UnitType
- isStartingAttack()
: BWAPI::Unit
, BWAPI::UnitImpl
- isStartLocation()
: BWTA::BaseLocation
- isStasised()
: BWAPI::Unit
, BWAPI::UnitImpl
- isStimmed()
: BWAPI::Unit
, BWAPI::UnitImpl
- isStuck()
: BWAPI::UnitImpl
, BWAPI::Unit
- issueCommand()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::GameImpl
, BWAPI::Game
- isSupport()
: Squad
- isTerran()
: BuildPlanner
- isThisGoal()
: Squad
- isTraining()
: BWAPI::UnitImpl
, BWAPI::Unit
- isTwoUnitsInOneEgg()
: BWAPI::UnitType
- isUnderAttack()
: BWAPI::UnitImpl
, BaseAgent
, Squad
, BWAPI::Unit
- isUnderDarkSwarm()
: BWAPI::UnitImpl
, BWAPI::Unit
- isUnderDisruptionWeb()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUnderStorm()
: BWAPI::UnitImpl
, BWAPI::Unit
- isUnit()
: BaseAgent
- isUnpowered()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUpgrading()
: BWAPI::UnitImpl
, BWAPI::PlayerImpl
, BWAPI::Unit
, BWAPI::Player
- isValid()
: BWAPI::TilePosition
, BWAPI::Position
- isVictorious()
: BWAPI::Player
, BWAPI::PlayerImpl
- isVisible()
: BWAPI::UnitImpl
, BWAPI::GameImpl
, Squad
, BWAPI::Bullet
, BWAPI::GameImpl
, BWAPI::Game
, BWAPI::BulletImpl
, BWAPI::Game
, BWAPI::UnitImpl
, BWAPI::BulletImpl
, BWAPI::Unit
, BWAPI::Bullet
- isWalkable()
: BWAPI::Game
, BWAPI::GameImpl
- isWorker()
: BWAPI::UnitType
, BaseAgent
- isZerg()
: BuildPlanner