Here is a list of all class members with links to the classes they belong to:
- h -
- h
: BW::fntChr
- hAIModule
: BWAPI::GameImpl
- halt
: BW::Unit
, BW::Bullet
- haltConstruction()
: BWAPI::UnitCommand
, BWAPI::UnitImpl
, BWAPI::Unit
- haltDistance
: BWAPI::UnitTypeInternal
, BWAPI::UnitType
- harvestTarget
: BW::Unit
- harvestValue1
: BW::Unit
- harvestValue2
: BW::Unit
- harvestValue3
: BW::Unit
- hasCreep()
: BWAPI::GameImpl
, BWAPI::Map
, BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameData
- hasEmptyBuildQueue
: BWAPI::UnitImpl
- hasFlags()
: BW::dialog
- hasGUI
: BWAPI::GameData
- hasLatCom
: BWAPI::GameData
- hasNuke
: BW::Unit
, BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- hasPath()
: BWAPI::GameImpl
, BWAPI::UnitImpl
, BWAPI::GameImpl
, BWAPI::UnitImpl
, BWAPI::Game
, BWAPI::Position
, BWAPI::TilePosition
, BWAPI::Unit
- hasPermanentCloak
: BWAPI::UnitTypeInternal
, BWAPI::UnitType
- hasPower()
: BWAPI::Game
, BWAPI::GameImpl
, BWAPI::Game
- hasPowerPrecise()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameImpl
- hasResearched()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::PlayerData
- hatchery
: BWAPI::UnitData
, BW::Unit
- height
: BW::layer
, BW::UnitPlacement_type::Placement_Internal_type
, BW::dialog
, BW::grpHead
, BW::bounds
- hide()
: BW::dialog
- high
: BW::fntHead
- hitFlags
: BW::Bullet
- hitPoints
: BWAPI::UnitData
, BW::Unit
- holdPosition()
: BWAPI::UnitCommand
, BWAPI::Unit
- HoldPosition()
: BW::Orders::HoldPosition
- holdPosition()
: BWAPI::UnitImpl
- horizontalOffset
: BW::Image
- hpGainDuringRepair
: BW::Unit
- ht
: BW::bitmap
- hTournamentModule
: BWAPI::GameImpl
- hTrans
: BW::TransVectorEntry