Here is a list of all class members with links to the classes they belong to:
- s -
- saveDebug()
: aithread
- savedUnitSelection
: BWAPI::GameImpl
- saveExists()
: BWAPI::BulletImpl
- SaveGame()
: BWAPI::Event
- saveInitialState()
: BWAPI::UnitImpl
- saveToFile()
: Util::Strings
, Util::RectangleArray< Type >
- scarabCount
: BWAPI::UnitData
- screenPosition
: BW::Image
- screenX
: BWAPI::GameData
- screenY
: BWAPI::GameData
- scroll
: BW::dialog::_u
- searchInner
: BW::contourHub
- searchOuter
: BW::contourHub
- searchValue
: BW::unitFinder
, BWAPI::unitFinder
- secondaryOrder
: BWAPI::UnitData
- secondaryOrderID
: BW::Unit
- secondaryOrderState
: BW::Unit
- secondaryOrderTimer
: BW::Unit
- seekRange
: BWAPI::UnitTypeInternal
, BWAPI::UnitType
- segments
: BW::pathCreate
- Select()
: BW::Orders::Select
- SelectAdd()
: BW::Orders::SelectAdd
- selectedUnit()
: BWAPI::PlayerImpl
- selectedUnitCount
: BWAPI::GameData
- selectedUnits
: BWAPI::GameData
- selectionIndex
: BW::Sprite
- selectionTimer
: BW::Sprite
- self
: BWAPI::BulletImpl
, BWAPI::PlayerImpl
, BWAPI::UnitImpl
, DevAIModule
, BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- SendClientEvent()
: BWAPI::GameImpl
- sendText()
: BWAPI::GameImpl
, BWAPI::Game
- SendText()
: BWAPI::Event
- sendTextEx()
: BWAPI::GameImpl
, BWAPI::Game
- sentMessages
: BWAPI::GameImpl
- server
: BWAPI::GameImpl
- Server()
: BWAPI::Server
- serverProcessID
: BWAPI::GameInstance
- set()
: BWAPI::RaceInternal
, BWAPI::TechTypeInternal
, BWAPI::UnitTypeInternal
, BWAPI::UpgradeTypeInternal
, BWAPI::WeaponTypeInternal
- setAlliance()
: BWAPI::GameImpl
, BWAPI::Game
- SetAllies()
: BW::Orders::SetAllies
- setBorderTo()
: Util::RectangleArray< Type >
- setBuildDistance()
: BuildingPlacer
- setClientInfo()
: BWAPI::UnitImpl
, BWAPI::Unit
- setCommandOptimizationLevel()
: BWAPI::GameImpl
, BWAPI::Game
- setExists()
: BWAPI::BulletImpl
- setFlags()
: BW::dialog
, aithread
- setFrameSkip()
: BWAPI::GameImpl
, BWAPI::Game
- setGUI()
: BWAPI::GameImpl
, BWAPI::Game
- setID()
: BWAPI::ForceImpl
, BWAPI::PlayerImpl
, BWAPI::UnitImpl
- SetInstance()
: MPQDraftPluginInterface
- setItem()
: Util::RectangleArray< Type >
- setLastError()
: BWAPI::GameImpl
, BWAPI::Game
- setLatCom()
: BWAPI::GameImpl
, BWAPI::Game
- setLoaded()
: BWAPI::UnitImpl
- setLocalSpeed()
: BWAPI::GameImpl
, BWAPI::Game
- setMap()
: BWAPI::GameImpl
, BWAPI::Game
- setNeighbors()
: BWAPI::RegionImpl
- setParticipating()
: BWAPI::PlayerImpl
- setPlayer()
: BWAPI::Event
- setPosition()
: BWAPI::Event
- setRallyPoint()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- setReplayVision()
: BWAPI::GameImpl
, BWAPI::Game
- setRevealAll()
: BWAPI::GameImpl
, BWAPI::Game
- setScreenPosition()
: BWAPI::GameImpl
, BWAPI::Game
- setSelected()
: BWAPI::UnitImpl
- setSelectedByString()
: BW::dialog
- setSelectedByValue()
: BW::dialog
- setSelectedIndex()
: BW::dialog
- setText()
: BW::dialog
, BWAPI::Event
- setTextSize()
: BWAPI::GameImpl
, BWAPI::Game
- setTo()
: Util::RectangleArray< Type >
- setType()
: BWAPI::Event
- setUnit()
: BWAPI::Event
- setVision()
: BWAPI::GameImpl
, BWAPI::Game
- SetVision()
: BW::Orders::SetVision
- setWinner()
: BWAPI::Event
- Shape()
: BWAPIC::Shape
- shapeCount
: BWAPI::GameData
- shapes
: BWAPI::GameData
- SharedMemory
: Util::SharedMemory::Export
, Util::SharedMemory::Pointer< T >
, Util::SharedMemory
- SharedStructure
: Util::SharedStructure< T >::Pointer< S >
, Util::SharedStructure< T >::Export
, Util::SharedStructure< T >
- shieldPoints
: BW::Unit
- shields
: BWAPI::UnitData
- show()
: BW::dialog
- showDebug()
: aithread
- Siege()
: BW::Orders::Siege
- siege()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- SiegeTest()
: SiegeTest
- sightRange
: BWAPI::UnitTypeInternal
, BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::UnitType
- silo
: BW::Unit
- size
: BW::Orders::SelectAdd
, BW::Orders::Select
, BWAPI::UnitType
, Util::MemoryFrame
- sizeAs()
: Util::MemoryFrame
- skip()
: Util::MemoryFrame
- skipSpace()
: Util::Strings
- sleep()
: aithread
- Slot
: BW::Orders::ChangeSlot
- someUnitType
: BW::Bullet
- source
: BWAPI::BulletData
- sourceUnit
: BW::Bullet
- spaceProvided
: BWAPI::UnitTypeInternal
, BWAPI::UnitType
- spaceRequired()
: BWAPI::UnitType
, BWAPI::UnitTypeInternal
- spellCooldown
: BW::Unit
, BWAPI::UnitData
- spentGas()
: BWAPI::PlayerImpl
, BWAPI::Player
- spentMinerals()
: BWAPI::Player
, BWAPI::PlayerImpl
- spiderMineCount
: BW::Unit
, BWAPI::UnitData
- splitString()
: Util::Strings
- splitTiles
: BW::SAI_Paths
- splitTiles_end
: BW::SAI_Paths
- sprite
: BW::Bullet
, BW::Unit
- spriteID
: BW::Sprite
- spriteOwner
: BW::Image
- src
: BW::pathCreate
- srcBits
: BW::dialog
- ssprintf()
: Util::Strings
- StandardUnitProc()
: UnitProc
- start()
: UseTechTest
- Start
: EventTest
- start
: BW::Path
, TestCase
, AttackUnitTest
, BuildTest
, BurrowTest
, CancelMorphTest
, CancelResearchTest
, TransportTest
, RepairTest
, UpgradeTest
, CloakTest
, SiegeTest
, FollowTest
, GatherTest
, MorphTest
, MPHSTest
, RallyTest
, CancelTrainTest
, LiftTest
, ResearchTest
, RightClickTest
, TrainTest
, CancelUpgradeTest
, CancelConstructionTest
, AttackMoveTest
- startedClient
: BWAPI::GameImpl
- startGame()
: BWAPI::GameImpl
, BWAPI::Game
- StartGame()
: BW::Orders::StartGame
- startingAttack
: BWAPI::UnitImpl
- startLocationCount
: BWAPI::GameData
- startLocations
: BWAPI::GameData
- startLocationX
: BWAPI::PlayerData
- startLocationY
: BWAPI::PlayerData
- stasisTimer
: BWAPI::UnitData
, BW::Unit
- state
: EventTest
- staticInformation
: BWAPI::UnitImpl
- status
: BW::Unit
- statusFlag()
: BW::Unit
- statusFlags
: BW::Unit
- steps
: BW::Path
- stimTimer
: BWAPI::UnitData
, BW::Unit
- stop()
: GatherTest
, AttackMoveTest
, BuildTest
, BWAPI::UnitImpl
, CancelMorphTest
, CancelUpgradeTest
, FollowTest
, SiegeTest
, CloakTest
, MPHSTest
, CancelTrainTest
, RepairTest
, TestCase
, UseTechTest
, BurrowTest
, BWAPI::Unit
, ResearchTest
, BWAPI::UnitCommand
, AttackUnitTest
, RallyTest
, MorphTest
, TrainTest
, TransportTest
, CancelResearchTest
, CancelConstructionTest
, UpgradeTest
, LiftTest
- Stop()
: BW::Orders::Stop
- stop()
: RightClickTest
, BWAPI::UnitImpl
- stormIdToPlayerId()
: BWAPI::GameImpl
- strictEventChecking
: EventTest
- stringCount
: BWAPI::GameData
- strings
: BWAPI::GameData
- stringToFile()
: Util::Strings
- stringToInt()
: Util::Strings
- stringToVariableName()
: Util::Strings
- subUnit
: BW::Unit
- supplies
: BW::AllScores
- supplyProvided()
: BWAPI::UnitType
, BWAPI::UnitTypeInternal
- supplyProvider
: BWAPI::RaceInternal
- supplyRequired()
: BWAPI::UnitType
, BWAPI::UnitTypeInternal
- supplyTotal()
: BWAPI::PlayerImpl
, BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::PlayerImpl
, BWAPI::Player
- supplyUsed()
: BWAPI::PlayerImpl
, BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::PlayerImpl
- szComputerSlots
: BW::MapVectorEntry
- szCurrentPlayerName
: replay_resource::_netGame
- szEntryName
: BW::MapVectorEntry
- szFileName
: BW::MapVectorEntry
- szFullPath
: BW::MapVectorEntry
- szGameName
: replay_resource::_netGame
, GameStruc
, BW::MapVectorEntry
- szGameStatString
: GameStruc
- szHumanSlots
: BW::MapVectorEntry
- szMapDescription
: BW::MapVectorEntry
- szMapDimensions
: BW::MapVectorEntry
- szMapName
: replay_resource::_netGame
, BW::MapVectorEntry
- szMapTileset
: BW::MapVectorEntry
- szModuleFileName
: MPQDRAFTPLUGINMODULE
- szName
: BW::PlayerInfo
- szPlayerName
: BW::MapVectorEntry
, replay_resource::_playerEntry
- szTotalPlayers
: BW::MapVectorEntry