Here is a list of all class members with links to the classes they belong to:
- e -
- edit
: BW::dialog::_u
- elapsedTime
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameImpl
- elevationLevel
: BW::Sprite
- EmulateIdleOrder()
: UnitProc
- enable()
: BW::dialog
- enabled
: BW::_scTechs
, BW::_bwTechs
, BWAPI::GameImpl
- enableFlag()
: BWAPI::GameImpl
, BWAPI::Game
- end()
: Util::MemoryFrame
, BW::BlizzVectorController< _T >
- endAs()
: Util::MemoryFrame
- endsWithNumber()
: Util::Strings
- enemies()
: BWAPI::GameImpl
, BWAPI::Game
- enemy
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- enemyPlayer
: BWAPI::GameImpl
- energy
: BW::Unit
, BWAPI::UnitData
- energyUsed
: BWAPI::TechTypeInternal
, BWAPI::TechType
- ensnareTimer
: BWAPI::UnitData
, BW::Unit
- entries
: BW::DatLoad
- Eof()
: FileReader
- Error()
: BWAPI::Error
, FileReader
, FileWriter
- Event()
: BWAPI::Event
- eventCount
: BWAPI::GameData
- events
: BWAPI::GameData
, BWAPI::GameImpl
- eventStringCount
: BWAPI::GameData
- eventStrings
: BWAPI::GameData
- EventTest()
: EventTest
- execute()
: aithread
, UnitProc
, BWAPI::CommandTemp< UnitImpl, PlayerImpl >
- executeCommand()
: BWAPI::GameImpl
- exists()
: BWAPI::Bullet
, BWAPI::BulletImpl
, BWAPI::UnitImpl
, BWAPI::UnitData
, BWAPI::Unit
, BWAPI::BulletData
, BWAPI::BulletImpl
- exit
: BW::Unit
- expectedEvents
: EventTest
- explosionType()
: BWAPI::WeaponType
, BWAPI::WeaponTypeInternal
- ExplosionType()
: BWAPI::ExplosionType
- Export()
: Util::SharedStructure< T >::Export
, Util::SharedMemory::Export
- exportOwnHandle()
: Util::RemoteProcess
- exportToProcess()
: Util::SharedStructure< T >
, Util::SharedMemory
- extra
: BWAPI::UnitCommand
, BWAPIC::UnitCommand
- extra1
: BWAPIC::Shape
- extra2
: BWAPIC::Shape
- extraBytes
: GameStruc