Here is a list of all class members with links to the classes they belong to:
- r -
- Race()
: BWAPI::Race
- race
: BWAPI::PlayerData
- Race()
: BWAPI::Race
- rallyPositionX
: BWAPI::UnitData
- rallyPositionY
: BWAPI::UnitData
- rallyUnit
: BWAPI::UnitData
- randomDeviant()
: Vector
- ratingDifference()
: UnitGroup
- ReaverDropSquad
: SquadTypeDef
- recalculateBorders()
: BorderTrackerClass
- ReceiveText()
: BWAPI::Event
- recentlyAttacked
: BWAPI::UnitData
- RectangleArray()
: RectangleArray< T >
- recurseForUnitTime()
: RequirementGroup
- red()
: BWAPI::Color
- RefineryManager
: OrderDef
, TaskTypeDef
- reflect()
: Vector
- regeneratesHP()
: BWAPI::UnitType
- RegionChokeCompare()
: RegionChokeCompare
- RegionClass()
: RegionClass
- regionGroupIndex
: BWAPI::GameData
- RegionPath()
: RegionPath
- releaseCurrentGas()
: ResourceTrackerClass
- releaseCurrentMinerals()
: ResourceTrackerClass
- releaseCurrentSupply()
: ResourceTrackerClass
- remainingBuildTime
: BWAPI::UnitData
- remainingLatencyFrames
: BWAPI::GameData
- remainingLatencyTime
: BWAPI::GameData
- remainingResearchTime
: BWAPI::UnitData
- remainingTrainTime
: BWAPI::UnitData
- remainingUpgradeTime
: BWAPI::UnitData
- rememberBestExpandLocation()
: BuildingPlacerClass
- removeCallback()
: BuildItem
, OrderItem
- removeChokepoint()
: RegionClass
, TerrainAnaysisClass
- removeFromPowerField()
: PylonPowerTrackerClass
- removeTask()
: TaskManagerClass
- removeTimer
: BWAPI::BulletData
, BWAPI::UnitData
- removeUnit()
: BaseClass
, DropAction
, MicroActionBaseClass
, SingleMicroActionBaseClass
, GroupMicroActionBaseClass
- removeUnits()
: AdvancedGroup
- repair()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- replayFrameCount
: BWAPI::GameData
- requestingExtraUnits()
: DropAction
, GroupMicroActionBaseClass
- RequiredForTech
: RequirementTypeDef
- RequiredForUnit
: RequirementTypeDef
- RequiredForUpgrade
: RequirementTypeDef
- requiredTech()
: BWAPI::UnitType
- requiredUnits()
: BWAPI::UnitType
- Requirement()
: Requirement
- RequirementGroup()
: RequirementGroup
- requiresCreep()
: BWAPI::UnitType
- requiresPsi()
: BWAPI::UnitType
- requiresRefineries()
: ResourceManagerClass
- research()
: TaskManagerClass
, BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
, UnitClass
- researchTime()
: BWAPI::TechType
- reserve()
: BuildingPlacerClass
, RequirementGroup
, Requirement
- reserveCurrentGas()
: ResourceTrackerClass
- reserveCurrentMinerals()
: ResourceTrackerClass
- reserveCurrentSupply()
: ResourceTrackerClass
- ReservedLocationClass()
: ReservedLocationClass
- reserveLocation()
: ConstructionTask
- reservePlannedGas()
: ResourceTrackerClass
- reservePlannedMinerals()
: ResourceTrackerClass
- reservePlannedSupply()
: ResourceTrackerClass
- reserveResources()
: MorphTask
, ConstructionTask
, TrainTask
- reserveResourceSpace()
: BuildingPlacerClass
- reserveUnit()
: TaskManagerClass
- reset()
: ResourceTrackerClass
- resize()
: RectangleArray< T >
- resourceGroup
: BWAPI::UnitData
- ResourceManagerClass()
: ResourceManagerClass
- resources
: BWAPI::UnitData
- ResourceTrackerClass()
: ResourceTrackerClass
- restartGame()
: BWAPI::Game
, BWAPI::GameImpl
- resume()
: Task
- resumeGame()
: BWAPI::Game
, BWAPI::GameImpl
- Retreat
: ActionTypeDef
- returnCargo()
: UnitClass
, BWAPI::Unit
, UnitClass
, BWAPI::UnitCommand
, BWAPI::UnitImpl
- returnUnit()
: TechTask
, GatherTask
, Task
, DefaultSquadTask
, WorkerScoutTask
, MorphTask
, MineBlockingMineralTask
, UpgradeTask
, ConstructionTask
, DefenseSquadTask
, IdleTask
, ObserverScoutTask
, TrainTask
, BaseSquadTask
- revision
: BWAPI::GameData
- rightClick()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::UnitCommand
, BWAPI::Unit
, BWAPI::UnitCommand
, BWAPI::UnitImpl
- RoboVsProtoss
: BuildOrderIDDef
- RoboVsTerran
: BuildOrderIDDef