Here is a list of all class members with links to the classes they belong to:
- i -
- id
: BWAPI::BulletType
, BWAPI::BulletData
, BWAPI::PlayerImpl
, BWAPI::DamageType
, BWAPI::UnitCommandType
, BWAPI::UnitSizeType
, BWAPI::Error
, BWAPI::UnitType
, BWAPI::UpgradeType
, BWAPI::UnitData
, BWAPI::ExplosionType
, BWAPI::WeaponType
, BWAPI::GameType
, BWAPI::ForceImpl
, BWAPI::UnitImpl
, BWAPI::Order
, BWAPI::PlayerType
, BWAPI::Color
, BWAPI::Race
, BWAPI::TechType
- IdleTask()
: IdleTask
- incompleteUnitCount()
: BWAPI::PlayerImpl
, BWAPI::Player
- index
: BWAPI::BulletImpl
- indexToUnit()
: BWAPI::GameImpl
, BWAPI::Game
- inGame
: BWAPI::GameImpl
- InitialBaseLocationScout
: ScoutTypeDef
- initialHitPoints
: BWAPI::UnitImpl
- initialPosition
: BWAPI::UnitImpl
- initialResources
: BWAPI::UnitImpl
- initialType
: BWAPI::UnitImpl
- initialUnitCount
: BWAPI::GameData
- innerSplashRadius()
: BWAPI::WeaponType
- inProgress()
: ConstructionTask
, MacroItem
, MorphTask
, Task
, TechTask
, TrainTask
, UpgradeTask
- insert()
: UnitGroup
- Instance()
: Singleton< T >
- instanceID
: BWAPI::GameData
- irradiateTimer
: BWAPI::UnitData
- isAccelerating
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isAchieved()
: ScoutDataClass
- isActive()
: BaseClass
- isAddon()
: BWAPI::UnitType
- isAddonBuildable()
: BuildingPlacerClass
- isAddonBuilder()
: BuildingPlacerClass
- isAirThreat()
: AOEThreatClass
- isAlly
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
- isAllyBase()
: BaseClass
- isAnyInRange()
: UnitGroup
- isAttackFrame()
: BWAPI::Unit
, UnitClass
, BWAPI::UnitData
, BWAPI::UnitImpl
- isAttacking
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBattleNet
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isBeacon()
: BWAPI::UnitType
- isBeingConstructed()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isBeingGathered
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBeingHealed()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isBeingRepaired()
: UnitClass
- isBlind
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBraking
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBuildable
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isBuilding()
: BWAPI::UnitType
- isBurrowable()
: BWAPI::UnitType
- isBurrowed
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isCalculated()
: ReservedLocationClass
- isCanceled()
: Task
- isCarryingGas()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isCarryingMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isCloakable()
: BWAPI::UnitType
- isCloaked
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isComplete
: BuildTilePath
, PositionPath
, RegionPath
, WalkPositionPath
- isCompleted
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
, Task
, UnitClass
- isConnected()
: BWAPI::Client
, RegionClass
- isConstructing
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isContained
: ConditionTestDef
- isContested()
: BaseClass
- isDebug
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isDefeated
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
- isDefenseMatrixed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isDetected
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isDetector()
: BWAPI::UnitType
- isEnemy
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
- isEnemyBase()
: BaseClass
- isEnemyProtoss
: ConditionTestDef
- isEnemyRace()
: PlayerTrackerClass
- isEnemyTerran
: ConditionTestDef
- isEnemyZerg
: ConditionTestDef
- isEnergyThreat()
: AOEThreatClass
- isEnsnared()
: BWAPI::UnitImpl
, BWAPI::Unit
- isExplored
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isFinishedScouting()
: WorkerScoutTask
- isFlagBeacon()
: BWAPI::UnitType
- isFlagEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isFlyer()
: BWAPI::UnitType
- isFlyingBuilding()
: BWAPI::UnitType
- isFollowing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isFulfilled()
: BuildItem
, OrderItem
- isGathering
: BWAPI::UnitData
- isGatheringGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGatheringMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGroundThreat()
: AOEThreatClass
- isHallucination
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isHealing()
: UnitClass
- isHero()
: BWAPI::UnitType
- isHoldingPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIdle
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isInGame
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isInRange()
: UnitClass
- isInterruptible
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isInvincible
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitType
- isInWeaponRange()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIrradiated()
: BWAPI::Unit
, BWAPI::UnitImpl
- isLatComEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isLifted()
: BWAPI::UnitImpl
, BWAPI::UnitData
, BWAPI::Unit
, UnitClass
- isLoaded()
: BWAPI::Unit
, BWAPI::UnitImpl
, UnitClass
- isLocationBuildable()
: BuildingPlacerClass
- isLocationNonBlocking()
: BuildingPlacerClass
- isLockedDown()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isMaelstrommed()
: BWAPI::Unit
, BWAPI::UnitImpl
- isMechanical()
: BWAPI::UnitType
- isMinedOut()
: BaseClass
- isMineralField()
: BWAPI::UnitType
- isMorphing
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isMoving
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isMultiplayer
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isMyBase()
: BaseClass
- isNeutral()
: BWAPI::PlayerImpl
, BWAPI::PlayerData
, BWAPI::Player
, BWAPI::UnitType
- isObserver()
: BWAPI::Player
, BWAPI::PlayerImpl
- isOccupied
: BWAPI::GameData
- isOrganic()
: BWAPI::UnitType
- isParasited()
: BWAPI::UnitImpl
, BWAPI::UnitData
, BWAPI::Unit
- isParticipating
: BWAPI::PlayerData
- isPatrolling()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPaused()
: Task
, BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isPlagued()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPlanningTech()
: MacroManagerClass
- isPlanningUnit()
: MacroManagerClass
- isPlanningUpgrade()
: MacroManagerClass
- isPowerup()
: BWAPI::UnitType
- isQueued()
: BWAPI::UnitCommand
- isRefinery()
: BWAPI::UnitType
- isRepairing()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isReplay()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameData
- isResearched
: ConditionTestDef
- isResearching
: ConditionTestDef
, BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::PlayerData
, BWAPI::Player
, UnitClass
, BWAPI::PlayerImpl
- isReserved()
: BuildingPlacerClass
- isResourceContainer()
: BWAPI::UnitType
- isResourceDepot()
: BWAPI::UnitType
- isResourceReserved()
: BuildingPlacerClass
- isRobotic()
: BWAPI::UnitType
- isSaturated()
: ResourceManagerClass
- isSelected()
: BWAPI::Unit
, BWAPI::UnitImpl
, UnitClass
, BWAPI::UnitData
- isSieged()
: BWAPI::Unit
, BWAPI::UnitImpl
, UnitClass
- isSolid
: BWAPIC::Shape
- isSpecialBuilding()
: BWAPI::UnitType
- isSpell()
: BWAPI::UnitType
- isSpellcaster()
: BWAPI::UnitType
- isStartBuild()
: BuildOrder
- isStartingAttack
: BWAPI::UnitData
, BWAPI::Unit
, BWAPI::UnitImpl
- isStartLocation()
: BaseClass
- isStasised()
: UnitClass
, BWAPI::Unit
, BWAPI::UnitImpl
- isStasisInRange()
: LatencyTrackerClass
- isStillValid()
: BuildTilePath
- isStimmed()
: BWAPI::Unit
, BWAPI::UnitImpl
- isStopped()
: Task
- isStormInRange()
: LatencyTrackerClass
- isStuck()
: BWAPI::UnitImpl
, BWAPI::UnitData
, UnitClass
, BWAPI::Unit
- issueCommand()
: BWAPI::UnitImpl
, BWAPI::GameImpl
, BWAPI::Unit
, BWAPI::Game
- isTargetOfThreat()
: AOEThreatTrackerClass
- isTechType()
: MacroItem
- isTileBlocked()
: BuildingPlacerClass
- isTileBuildable()
: BuildingPlacerClass
- isTileWalkable()
: BuildingPlacerClass
- isTimeUp()
: BufferedItem
- isTraining()
: UnitClass
, BWAPI::Unit
, BWAPI::UnitData
, BWAPI::UnitImpl
- isTwoUnitsInOneEgg()
: BWAPI::UnitType
- isUnderAttack()
: BaseClass
, BWAPI::UnitImpl
, BWAPI::Unit
- isUnderDarkSwarm()
: UnitClass
, BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isUnderDisruptionWeb()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUnderDWeb
: BWAPI::UnitData
- isUnderStorm()
: BWAPI::UnitImpl
, UnitClass
, BWAPI::Unit
, BWAPI::UnitData
- isUnitType()
: MacroItem
- isUnpowered()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitData
- isUpgraded
: ConditionTestDef
- isUpgradeType()
: MacroItem
- isUpgrading
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Unit
, UnitClass
, BWAPI::UnitImpl
, ConditionTestDef
, BWAPI::Player
- isValid()
: BWAPI::Position
, BWAPI::TilePosition
- isVictorious()
: BWAPI::PlayerImpl
, BWAPI::PlayerData
, BWAPI::Player
- isVisible()
: BWAPI::BulletImpl
, BWAPI::Unit
, BWAPI::BulletImpl
, BWAPI::UnitData
, BWAPI::Game
, BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::BulletData
, BWAPI::Bullet
, BWAPI::GameImpl
, BWAPI::UnitImpl
, BWAPI::Game
, BWAPI::Bullet
- isWalkable
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isWinner
: BWAPI::Event
- isWorker()
: BWAPI::UnitType
- isWorthEngaging()
: UnitGroup
- isZeroLength()
: Vector
- iterator
: UnitGroup