Here is a list of all class members with links to the classes they belong to:
- e -
- earliestFreeTimes()
: TaskManagerClass
- earliestGasAvailability()
: ResourceTrackerClass
- earliestMineralAvailability()
: ResourceTrackerClass
- earliestSupplyAvailability()
: ResourceTrackerClass
- earliestTime()
: Requirement
, RequirementGroup
- earliestTimeForType()
: Requirement
- earliestUnitTime()
: Requirement
- elapsedTime
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- empty()
: Heap< Key, Val >
, RequirementGroup
, UnitGroup
- enableFlag()
: BWAPI::Game
, BWAPI::GameImpl
- end()
: UnitGroup
- enemies()
: BWAPI::GameImpl
, BWAPI::Game
- enemy
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- EnemyChokepoint
: PositionTypeDef
- EnemyControlRegion
: PositionTypeDef
- enemyDoesntHasUnitLessThan
: ConditionTestDef
- enemyHasExpanded
: ConditionTestDef
- enemyHasReseached()
: PlayerTrackerClass
- enemyHasResearched
: ConditionTestDef
- enemyHasUpgraded
: ConditionTestDef
- enemyMainSize
: ConditionTestDef
- enemyUnitCount()
: PlayerTrackerClass
- enemyUnitCountGreaterEqualThan
: ConditionTestDef
- energy
: BWAPI::UnitData
- energyUsed()
: BWAPI::TechType
- ensnareTimer
: BWAPI::UnitData
- erase()
: UnitGroup
, Heap< Key, Val >
, UnitGroup
- Error()
: BWAPI::Error
- evauluate()
: Condition
- Event()
: BWAPI::Event
- eventCount
: BWAPI::GameData
- events
: BWAPI::GameData
, BWAPI::GameImpl
- exists()
: UnitClass
, BWAPI::Unit
, BWAPI::Bullet
, BWAPI::BulletData
, BWAPI::UnitData
, BWAPI::BulletImpl
, BWAPI::UnitImpl
- Expansion
: TaskTypeDef
, BuildingLocationDef
- ExpansionGas
: BuildingLocationDef
- ExpansionManager
: OrderDef
- ExpansionManagerClass()
: ExpansionManagerClass
- expCloseToMe
: ExpandTypeDef
- expFurthestFromEnemy
: ExpandTypeDef
- ExplosionType()
: BWAPI::ExplosionType
- explosionType()
: BWAPI::WeaponType
- ExplosionType()
: BWAPI::ExplosionType
- expNone
: ExpandTypeDef
- extra
: BWAPIC::UnitCommand
, BWAPI::UnitCommand
- extra1
: BWAPIC::Shape
- extra2
: BWAPIC::Shape