Here is a list of all class members with links to the classes they belong to:
- c -
- calculateConnectivity()
: TerrainAnaysisClass
- calculateReservations()
: BuildingPlacerClass
- calculateWalkTileClearance()
: TerrainAnaysisClass
- CallBack()
: CallBack
- canAttack()
: BWAPI::UnitType
, UnitClass
- canAttackAir()
: UnitClass
, UnitGroup
- canAttackGround()
: UnitClass
, UnitGroup
- canAttackNow()
: UnitClass
- canBuildFactory()
: UnitToProduce
- canBuildHere()
: BWAPI::GameImpl
, BWAPI::Game
- canBuildUnit()
: UnitToProduce
- cancel()
: Task
, UnitClass
- cancelAddon()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- cancelConstruction()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- cancelMorph()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- cancelResearch()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- cancelTrain()
: BWAPI::Unit
, BWAPI::UnitCommand
, BWAPI::UnitImpl
- cancelUpgrade()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- canForgeExpand
: ConditionTestDef
, WallTrackerClass
- canIssueCommand()
: BWAPI::UnitImpl
, BWAPI::Unit
- canMajorityAttack()
: UnitGroup
- canMake()
: BWAPI::GameImpl
, BWAPI::Game
- canMove()
: BWAPI::UnitType
- canProduce()
: BWAPI::UnitType
- CanRemoveSquads
: OrderDef
- canResearch()
: BWAPI::GameImpl
, BWAPI::Game
- canUpgrade()
: BWAPI::GameImpl
, BWAPI::Game
- carrier
: BWAPI::UnitData
- carryResourceType
: BWAPI::UnitData
- changeBehaviour()
: BaseSquadTask
- changeCurrentBuild()
: BuildOrderManagerClass
- changeRace()
: BWAPI::GameImpl
, BWAPI::Game
- changeTargetQuantity()
: TaskPump
- checkBuildStatus()
: BuildOrderManagerClass
- checkPositions()
: ScoutDataClass
- checkUnit()
: UnitTrackerClass
- ChokepointClass()
: ChokepointClass
- CitadelFirst
: BuildOrderIDDef
- clear()
: BWAPI::UnitImpl
, Heap< Key, Val >
, RequirementGroup
, UnitGroup
, BWAPI::PlayerImpl
- clearAll()
: BWAPI::GameImpl
- clearanceLevel
: BWAPI::UnitData
- clearBuffer()
: DrawBufferClass
- clearRequirements()
: Task
- Client()
: BWAPI::Client
- clientInfo
: BWAPI::UnitImpl
- cloak()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- cloakingTech()
: BWAPI::UnitType
- ClusterCompare()
: ClusterCompare
- Color()
: BWAPI::Color
- color
: BWAPI::PlayerData
, BWAPIC::Shape
- Color()
: BWAPI::Color
- colorByte
: BWAPI::PlayerData
- Command()
: BWAPIC::Command
- commandCount
: BWAPI::GameData
- commands
: BWAPI::GameData
- complete()
: Task
- completedUnitCount()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::PlayerData
- Condition()
: Condition
- connect()
: BWAPI::Client
- connected
: BWAPI::Client
- connectedUnits
: BWAPI::UnitImpl
- const_iterator
: UnitGroup
- ConstructionTask()
: ConstructionTask
- Contain
: ArmyBehaviourDef
- ContainChokepoint
: PositionTypeDef
- contains()
: Heap< Key, Val >
- controlSize()
: DefaultSquadTask
, BaseSquadTask
, DefenseSquadTask
- CoreIntoStargate
: BuildOrderIDDef
- CorsairSquad
: SquadTypeDef
- CouldNotReachWithGround
: ScoutTypeDef
- count()
: UnitGroup
- countCompletedBy()
: UnitGroup
- CreateAdvancedFleePath()
: PathFinderClass
- createBase()
: BaseTrackerClass
- createBases()
: TerrainAnaysisClass
- CreateCheapWalkPath()
: PathFinderClass
- createDefaultActions()
: Behaviour
- createPrediction()
: UnitPredictorClass
- CreateRegionPath()
: PathFinderClass
- createRegions()
: TerrainAnaysisClass
- createSquad()
: SquadManagerClass
- createTask()
: BuildItem
, MacroItem
- createTechItems()
: MacroManagerClass
- CreateTilePath()
: PathFinderClass
- CreateWalkPath()
: PathFinderClass
- crossProduct()
: Vector
- ctype
: BWAPIC::Shape
- cumulativeGas()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::PlayerData
- cumulativeMinerals()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::PlayerData
- customScore
: BWAPI::PlayerData