Here is a list of all class members with links to the classes they belong to:
- g -
- GameData()
: BWAPI::GameData
- GameImpl()
: BWAPI::GameImpl
- GameProgressDetectionClass()
: GameProgressDetectionClass
- GameType()
: BWAPI::GameType
- gameType
: BWAPI::GameData
- Gas
: RequirementTypeDef
- gas
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
- gasPrice()
: BWAPI::TechType
, BWAPI::UnitType
, BWAPI::UpgradeType
- gasPriceFactor()
: BWAPI::UpgradeType
- gather()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
, UnitClass
- GatherTask()
: GatherTask
- get()
: Heap< Key, Val >
- getAcidSporeCount()
: BWAPI::UnitImpl
, BWAPI::Unit
- getActionType()
: Goal
- getActivateTime()
: BaseClass
- getActiveBases()
: BaseTrackerClass
- getAddon()
: BWAPI::UnitImpl
, BWAPI::Unit
- getAirWeaponCooldown()
: BWAPI::UnitImpl
, BWAPI::Unit
- getAirWeaponMaxRange()
: UnitClass
- getAllBases()
: BaseTrackerClass
- getAllies()
: PlayerTrackerClass
- getAllUnits()
: BWAPI::GameImpl
, BWAPI::Game
, UnitTrackerClass
- getAllyBases()
: BaseTrackerClass
- getAngle()
: BWAPI::Bullet
, BWAPI::BulletImpl
, BWAPI::UnitImpl
, BWAPI::Unit
- getAPM()
: BWAPI::GameImpl
, BWAPI::Game
- getApproxDistance()
: BWAPI::Position
- getArmyBehaiour()
: BuildOrder
- getAverageFPS()
: BWAPI::GameImpl
, BWAPI::Game
- getAverageSpeed()
: UnitGroup
- getAverageTerrainHeight()
: UnitGroup
- getAvoidUnits()
: Goal
- getBase()
: BaseTrackerClass
, Goal
, ReservedLocationClass
, ScoutDataClass
- getBases()
: RegionClass
- getBestFittingToCircle()
: UnitGroup
- getBorderPositions()
: BorderTrackerClass
- getBuildingReservation()
: BuildingPlacerClass
- getBuildings()
: BaseClass
- getBuildingScore()
: BWAPI::PlayerImpl
, BWAPI::Player
- getBuildItems()
: BuildOrder
- getBuildLocation()
: BuildingPlacerClass
, ReservedLocationClass
- getBuildScore()
: UnitGroup
- getBuildTiles()
: ChokepointClass
- getBuildType()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- getBuildUnit()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- getBullets()
: BWAPI::GameImpl
, BWAPI::Game
- getCarrier()
: BWAPI::UnitImpl
, BWAPI::Unit
- getCenter()
: BWAPI::Race
, ChokepointClass
, RegionClass
, UnitGroup
- getCenterBuildLocation()
: BaseClass
- getCenterLocation()
: BaseClass
- getCenterPosition()
: WalkPosition
- getChokepoints()
: RegionClass
, TerrainAnaysisClass
- getChokepointTiles()
: RegionClass
- getClearance()
: ChokepointClass
, RegionClass
- getClientInfo()
: BWAPI::UnitImpl
, BWAPI::Unit
- getCloakedCount()
: UnitGroup
- getClosestAirThreat()
: AOEThreatTrackerClass
- getClosestEnemyBuilding()
: BaseClass
- getClosestEnergyThreat()
: AOEThreatTrackerClass
- getClosestGroundThreat()
: AOEThreatTrackerClass
- getClosestThreat()
: AOEThreatTrackerClass
- getClosestUnit()
: UnitGroup
- getColor()
: BWAPI::PlayerImpl
, BWAPI::Player
- getCompletedTime()
: UnitClass
- getCurrentBuild()
: BuildOrderManagerClass
- getCurrentScoutType()
: ScoutManagerClass
- getCustomScore()
: BWAPI::PlayerImpl
, BWAPI::Player
- getDebugInfo()
: MacroItem
- getDefenders()
: BaseClass
- getDefenseMatrixPoints()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- getDefenseMatrixTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getDelay()
: Requirement
- getDistance()
: BWAPI::UnitImpl
, BWAPI::Position
, BWAPI::TilePosition
, BWAPI::Unit
, ScoutDataClass
, UnitClass
- getEndLocation()
: DefaultSquadTask
, DefenseSquadTask
, GatherTask
, IdleTask
, MineBlockingMineralTask
, MorphTask
, ObserverScoutTask
, Task
, TechTask
, TrainTask
, UpgradeTask
, WorkerScoutTask
, BaseSquadTask
, ConstructionTask
- getEndTime()
: BaseSquadTask
, ConstructionTask
, DefaultSquadTask
, DefenseSquadTask
, GatherTask
, IdleTask
, MineBlockingMineralTask
, MorphTask
, ObserverScoutTask
, Task
, TechTask
, TrainTask
, UpgradeTask
, WorkerScoutTask
- getEnemies()
: PlayerTrackerClass
- getEnemyActiveBases()
: BaseTrackerClass
- getEnemyBases()
: BaseTrackerClass
- getEnemyClusters()
: PlayerTrackerClass
- getEnemyImportantBases()
: BaseTrackerClass
- getEnemyThreats()
: BaseClass
- getEnergy()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- getEngageUnits()
: Goal
- getEnsnareTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getEvents()
: BWAPI::GameImpl
, BWAPI::Game
- getExistTime()
: UnitClass
- getExpandLocation()
: BuildingPlacerClass
- getFallbackBuild()
: BuildOrder
- getFallbackTime()
: BuildOrder
- getFinishedUnits()
: BaseSquadTask
, ConstructionTask
, DefaultSquadTask
, DefenseSquadTask
, DropAction
, GatherTask
, IdleTask
, GroupMicroActionBaseClass
, MineBlockingMineralTask
, MorphTask
, ObserverScoutTask
, Task
, TechTask
, TrainTask
, UpgradeTask
, WorkerScoutTask
- getFlyingCount()
: UnitGroup
- getForce()
: BWAPI::GameImpl
, BWAPI::PlayerImpl
, BWAPI::Game
, BWAPI::Player
- getForces()
: BWAPI::GameImpl
, BWAPI::Game
- getFPS()
: BWAPI::GameImpl
, BWAPI::Game
- getFrameCount()
: BWAPI::GameImpl
, BWAPI::Game
- getGameData()
: BWAPI::GameImpl
- getGameType()
: BWAPI::GameImpl
, BWAPI::Game
- getGasLevel()
: ResourceManagerClass
- getGasRate()
: GatherTask
, ResourceTrackerClass
- getGeysers()
: BWAPI::GameImpl
, BWAPI::Game
, BaseClass
, UnitTrackerClass
- getGoalType()
: Goal
- getGroundHeight
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- getGroundWeaponCooldown()
: BWAPI::UnitImpl
, BWAPI::Unit
- getGroundWeaponMaxRange()
: UnitClass
- getHatchery()
: BWAPI::UnitImpl
, BWAPI::Unit
- getHealth()
: UnitClass
- getHeight()
: BWAPI::Bitmap
- getHitPoints()
: BWAPI::UnitImpl
, BWAPI::Unit
- getID()
: BWAPI::UnitCommandType
, BWAPI::UnitSizeType
, BWAPI::UnitType
, BWAPI::UpgradeType
, BWAPI::WeaponType
, CallBack
, BuildItem
, OrderItem
, BuildOrder
, UnitClass
, BWAPI::Bullet
, BWAPI::BulletType
, BWAPI::BulletImpl
, BWAPI::ForceImpl
, BWAPI::PlayerImpl
, BWAPI::UnitImpl
, BWAPI::Color
, BWAPI::DamageType
, BWAPI::Error
, BWAPI::ExplosionType
, BWAPI::Force
, BWAPI::GameType
, BWAPI::Order
, BWAPI::Player
, BWAPI::PlayerType
, BWAPI::Race
, BWAPI::TechType
, BWAPI::Unit
- getImportantBases()
: BaseTrackerClass
- getInitialHitPoints()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInitialPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInitialResources()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInitialTilePosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInitialType()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInstanceNumber()
: BWAPI::GameImpl
, BWAPI::Game
- getInterceptorCount()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInterceptors()
: BWAPI::UnitImpl
, BWAPI::Unit
- getIrradiateTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getKeyState()
: BWAPI::GameImpl
, BWAPI::Game
- getKillCount()
: BWAPI::UnitImpl
, BWAPI::Unit
- getKillScore()
: BWAPI::PlayerImpl
, BWAPI::Player
- getlandingLocation()
: BuildingPlacerClass
- getLandingReservation()
: BuildingPlacerClass
- getLarva()
: BWAPI::UnitImpl
, BWAPI::Unit
- getLastAttackingPlayer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getLastCommand()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- getLastCommandFrame()
: BWAPI::UnitImpl
, BWAPI::Unit
- getLastError()
: BWAPI::GameImpl
, BWAPI::Game
- getLastPosition()
: ScoutDataClass
- getLastScoutTime()
: ScoutManagerClass
- getLastScoutType()
: ScoutManagerClass
- getLastSeenTime()
: UnitClass
- getLatency()
: BWAPI::GameImpl
, BWAPI::Game
- getLatencyFrames()
: BWAPI::GameImpl
, BWAPI::Game
- getLatencyTime()
: BWAPI::GameImpl
, BWAPI::Game
- getLength()
: BWAPI::Position
, BWAPI::TilePosition
, PositionPath
- getLoadedUnits()
: BWAPI::UnitImpl
, BWAPI::Unit
- getLockdownTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getMaelstromTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getMajorityRegion()
: UnitGroup
- getMineralRate()
: GatherTask
, ResourceTrackerClass
- getMinerals()
: BWAPI::GameImpl
, BWAPI::Game
, BaseClass
, UnitTrackerClass
- getMousePosition()
: BWAPI::GameImpl
, BWAPI::Game
- getMouseState()
: BWAPI::GameImpl
, BWAPI::Game
- getName()
: BWAPI::BulletType
, BWAPI::ForceImpl
, BWAPI::PlayerImpl
, BWAPI::DamageType
, BWAPI::ExplosionType
, BWAPI::Force
, BWAPI::GameType
, BWAPI::Order
, BWAPI::Player
, BWAPI::PlayerType
, BWAPI::Race
, BWAPI::TechType
, BWAPI::UnitCommandType
, BWAPI::UnitSizeType
, BWAPI::UnitType
, BWAPI::UpgradeType
, BWAPI::WeaponType
, BuildOrder
, ScoutTypeDef
, AccessTypeDef
- getNeededUnits()
: MacroManagerClass
- getNeutralUnits()
: BWAPI::GameImpl
, BWAPI::Game
- getNewData()
: WorkerScoutTask
- getNextBuilds()
: BuildOrder
- getNextPosition()
: ScoutDataClass
- getNukeDots()
: BWAPI::GameImpl
, BWAPI::Game
- getNumberOfTechBuildings()
: BaseClass
- getNydusExit()
: BWAPI::UnitImpl
, BWAPI::Unit
- getOrder()
: UnitClass
, BWAPI::UnitImpl
, BWAPI::TechType
, BWAPI::Unit
, BuildOrderManagerClass
- getOrderItems()
: BuildOrder
- getOrderName()
: BuildOrderManagerClass
- getOrderTarget()
: BWAPI::Unit
, BWAPI::UnitImpl
- getOrderTargetPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- getOrderTimer()
: BWAPI::Unit
, BWAPI::UnitImpl
- getOutputName()
: TrainTask
, MorphTask
, BaseSquadTask
, ConstructionTask
, DefaultSquadTask
, DefenseSquadTask
, GatherTask
, IdleTask
, MineBlockingMineralTask
, ObserverScoutTask
, Task
, TechTask
, UpgradeTask
, WorkerScoutTask
- getPlagueTimer()
: BWAPI::Unit
, BWAPI::UnitImpl
- getPlannedCount()
: MacroManagerClass
- getPlannedTotal()
: MacroManagerClass
- getPlayer()
: BWAPI::Unit
, BWAPI::BulletImpl
, BWAPI::Bullet
, BWAPI::GameImpl
, BWAPI::UnitImpl
, BWAPI::Game
, BaseClass
, UnitClass
- getPlayerBases()
: BaseTrackerClass
- getPlayers()
: BWAPI::ForceImpl
, BWAPI::GameImpl
, BWAPI::Force
, BWAPI::Game
- getPosition()
: UnitClass
, AOEThreatClass
, BWAPI::Bullet
, BWAPI::BulletImpl
, BWAPI::UnitImpl
, BWAPI::Unit
, Goal
, ReservedLocationClass
, UnitClass
- getPositionForMerge()
: Goal
- getPowerUp()
: BWAPI::UnitImpl
, BWAPI::Unit
- getPriority()
: TechTask
, MineBlockingMineralTask
, BaseSquadTask
, UnitToProduce
, ConstructionTask
, DefaultSquadTask
, DefenseSquadTask
, GatherTask
, IdleTask
, MacroItem
, MorphTask
, ObserverScoutTask
, Task
, TrainTask
, UpgradeTask
, WorkerScoutTask
- getPriorityList()
: TaskManagerClass
- getRace()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::TechType
, BWAPI::UnitType
, BWAPI::UpgradeType
, BuildOrder
- getRadius()
: AOEThreatClass
- getRallyPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- getRallyUnit()
: BWAPI::UnitImpl
, BWAPI::Unit
- getRazingScore()
: BWAPI::PlayerImpl
, BWAPI::Player
- getRefineries()
: BaseClass
- getRefinery()
: BWAPI::Race
- getRefineryLocation()
: BuildingPlacerClass
- getRegion()
: BaseClass
, TerrainAnaysisClass
- getRegions()
: ChokepointClass
, TerrainAnaysisClass
- getRemainingAirCooldown()
: UnitClass
- getRemainingBuildTime()
: BWAPI::UnitImpl
, BWAPI::Unit
- getRemainingCooldown()
: UnitClass
- getRemainingGroundCooldown()
: UnitClass
- getRemainingLatencyFrames()
: BWAPI::GameImpl
, BWAPI::Game
- getRemainingLatencyTime()
: BWAPI::GameImpl
, BWAPI::Game
- getRemainingResearchTime()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- getRemainingTrainTime()
: UnitClass
, BWAPI::UnitImpl
, BWAPI::Unit
- getRemainingUpgradeTime()
: BWAPI::Unit
, BWAPI::UnitImpl
, UnitClass
- getRemoveTimer()
: BWAPI::Bullet
, BWAPI::UnitImpl
, BWAPI::BulletImpl
, BWAPI::Unit
- getReplayFrameCount()
: BWAPI::Game
, BWAPI::GameImpl
- getRequestedUnits()
: DropAction
, GroupMicroActionBaseClass
- getResourceBases()
: BaseTrackerClass
- getResourceDepot()
: BaseClass
- getResourceGroup()
: BWAPI::Unit
, BWAPI::UnitImpl
- getResources()
: UnitClass
, BWAPI::UnitImpl
, BWAPI::Unit
- getReverse()
: WalkPositionPath
- getRevision()
: BWAPI::GameImpl
, BWAPI::Game
- getScarabCount()
: UnitClass
, BWAPI::UnitImpl
, BWAPI::Unit
- getScoutData()
: ScoutManagerClass
- getScreenBuffer()
: BWAPI::Game
, BWAPI::GameImpl
- getScreenPosition()
: BWAPI::GameImpl
, BWAPI::Game
- getSecondaryOrder()
: BWAPI::Unit
, BWAPI::UnitImpl
, UnitClass
- getSelectedUnits()
: BWAPI::Game
, BWAPI::GameImpl
- getShield()
: UnitClass
- getShields()
: BWAPI::UnitImpl
, BWAPI::Unit
- getSides()
: ChokepointClass
- getSize()
: RegionClass
- getSlot()
: BWAPI::UnitCommand
- getSource()
: BWAPI::BulletImpl
, BWAPI::Bullet
- getSpellCooldown()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- getSpiderMineCount()
: BWAPI::Unit
, BWAPI::UnitImpl
- getSquads()
: BuildOrder
- getStartLocation()
: BaseSquadTask
, DefaultSquadTask
, GatherTask
, ObserverScoutTask
, Task
, TechTask
, UpgradeTask
, DefenseSquadTask
, BWAPI::Player
, ConstructionTask
, MorphTask
, WorkerScoutTask
, IdleTask
, TrainTask
, MineBlockingMineralTask
, BWAPI::PlayerImpl
- getStartLocations()
: BWAPI::Game
, BWAPI::GameImpl
- getStasisTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getState()
: GameProgressDetectionClass
- getStaticGeysers()
: BWAPI::Game
, BWAPI::GameImpl
- getStaticMinerals()
: BWAPI::GameImpl
, BWAPI::Game
- getStaticNeutralUnits()
: BWAPI::Game
, BWAPI::GameImpl
- getStimTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getString()
: String_Builder
- getSupplyProvider()
: BWAPI::Race
- getSupplyProviders()
: UnitTrackerClass
- getSurroundingTiles()
: BuildingPlacerClass
- getTarget()
: BWAPI::BulletImpl
, BWAPI::Unit
, AOEThreatClass
, UnitClass
, BWAPI::UnitImpl
, BWAPI::Bullet
, BWAPI::UnitCommand
- getTargetPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
, BWAPI::Bullet
, BWAPI::BulletImpl
, BWAPI::UnitCommand
- getTargetTilePosition()
: BWAPI::UnitCommand
- getTaskName()
: DefenseSquadTask
, MineBlockingMineralTask
, MorphTask
, ConstructionTask
, TrainTask
, GatherTask
, DefaultSquadTask
, IdleTask
, UpgradeTask
, ObserverScoutTask
, Task
, BaseSquadTask
, WorkerScoutTask
, TechTask
- getTech()
: BWAPI::Unit
, UnitClass
, BWAPI::UnitImpl
, BWAPI::WeaponType
- getTechType()
: BWAPI::UnitCommand
, MacroItem
- getTextColor()
: BWAPI::PlayerImpl
, BWAPI::Player
- getTilePosition()
: BWAPI::UnitImpl
, UnitClass
, BWAPI::Unit
, ReservedLocationClass
- getTiles()
: BaseClass
- getTimeToKill()
: UnitClass
- getTrainingQueue()
: BWAPI::Unit
, UnitClass
, BWAPI::UnitImpl
- getTrainType()
: TrainTask
- getTransport()
: BWAPI::Race
, BWAPI::UnitImpl
, BWAPI::Unit
- getType()
: BWAPI::Bullet
, UnitClass
, BWAPI::UnitImpl
, Requirement
, OrderItem
, Task
, BWAPI::Player
, BWAPI::Unit
, BWAPI::BulletImpl
, CallBack
, BWAPI::PlayerImpl
, BWAPI::UnitCommand
, ScoutDataClass
- getUnit()
: Goal
, BWAPI::Game
, BWAPI::GameImpl
, Requirement
, BWAPI::UnitCommand
, UnitTrackerClass
- getUnitGroup()
: UnitTrackerClass
- getUnitPrediction()
: ReservedLocationClass
- getUnits()
: RequirementGroup
, BWAPI::PlayerImpl
, BWAPI::Player
- getUnitScore()
: BWAPI::PlayerImpl
, BWAPI::Player
- getUnitsInRadius()
: BWAPI::Game
, BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::GameImpl
- getUnitsInRectangle()
: BWAPI::GameImpl
, BWAPI::Game
- getUnitsInWeaponRange()
: BWAPI::Unit
, BWAPI::UnitImpl
- getUnitsOnTile()
: UnitTrackerClass
, BWAPI::GameImpl
, BWAPI::Game
- getUnitsTargetting()
: UnitInformationClass
- getUnitsToProduce()
: BuildOrder
- getUnitType()
: MacroItem
, ReservedLocationClass
, UnitToProduce
, BWAPI::UnitCommand
- getUnitWeight()
: UnitToProduce
- getUpgrade()
: UnitClass
, BWAPI::Unit
, BWAPI::UnitImpl
- getUpgradeLevel()
: BWAPI::Player
, BWAPI::PlayerImpl
, BWAPI::UnitImpl
, BWAPI::Unit
, MacroItem
- getUpgradeType()
: BWAPI::UnitCommand
, MacroItem
- getVelocityX()
: BWAPI::BulletImpl
, BWAPI::Bullet
, BWAPI::Unit
, BWAPI::UnitImpl
- getVelocityY()
: BWAPI::BulletImpl
, BWAPI::Bullet
, BWAPI::Unit
, BWAPI::UnitImpl
- getWalkClearance()
: TerrainAnaysisClass
- getWalkConnectivity()
: TerrainAnaysisClass
- getWallPosition()
: WallTrackerClass
- getWallTiles()
: WallTrackerClass
- getWeapon()
: UnitClass
, BWAPI::TechType
- getWeaponCooldown()
: UnitClass
- getWeaponMaxRange()
: UnitClass
- getWeaponMinRange()
: UnitClass
- getWidth()
: BWAPI::Bitmap
- getWorker()
: BWAPI::Race
- geysers
: BWAPI::GameImpl
- giveTask()
: TaskManagerClass
- giveUnit()
: IdleTask
, GatherTask
, MorphTask
, WorkerScoutTask
, UpgradeTask
, ObserverScoutTask
, MineBlockingMineralTask
, TechTask
, ConstructionTask
, DefaultSquadTask
, TrainTask
, Task
, DefenseSquadTask
, BaseSquadTask
- Goal()
: Goal
- GoalAction()
: GoalAction
- green()
: BWAPI::Color
- GroundToAir
: UnitThreatTypeDef
- GroundToGround
: UnitThreatTypeDef
- groundWeapon()
: BWAPI::UnitType
- groundWeaponCooldown
: BWAPI::UnitData
- groundWeaponDamageCooldown()
: BWAPI::Player
, BWAPI::PlayerImpl
- groundWeaponMaxRange()
: BWAPI::PlayerImpl
, BWAPI::Player
- GroupMicroActionBaseClass()
: GroupMicroActionBaseClass
- Guess
: AccessTypeDef