- s -
- SafeEnum()
: SafeEnum< def, inner >
- SaveGame()
: BWAPI::Event
- saveInitialState()
: BWAPI::UnitImpl
- savePrediction()
: UnitPredictorClass
- ScoutDataClass()
: ScoutDataClass
- ScoutManagerClass()
: ScoutManagerClass
- seekRange()
: BWAPI::UnitType
- selectAllEnemy()
: UnitTrackerClass
- selectAllUnits()
: UnitTrackerClass
- self()
: BWAPI::GameImpl
, BWAPI::Game
- SendText()
: BWAPI::Event
- sendText()
: BWAPI::GameImpl
, BWAPI::Game
- sendTextEx()
: BWAPI::GameImpl
, BWAPI::Game
- set()
: Behaviour
, Heap< Key, Val >
- setAlliance()
: BWAPI::GameImpl
, BWAPI::Game
- setArmyBehaviour()
: BuildOrder
- setBuildTime()
: UnitClass
- setClientInfo()
: BWAPI::UnitImpl
, BWAPI::Unit
- setCommandOptimizationLevel()
: BWAPI::GameImpl
, BWAPI::Game
- setDefaultBuild()
: BuildOrder
- setFrameSkip()
: BWAPI::GameImpl
, BWAPI::Game
- setGasRate()
: ResourceTrackerClass
- setGoal()
: DefenseSquadTask
- setGUI()
: BWAPI::GameImpl
, BWAPI::Game
- setLastError()
: BWAPI::GameImpl
, BWAPI::Game
- setLatCom()
: BWAPI::GameImpl
, BWAPI::Game
- setLocalSpeed()
: BWAPI::GameImpl
, BWAPI::Game
- setMap()
: BWAPI::GameImpl
, BWAPI::Game
- setMineralRate()
: ResourceTrackerClass
- setPosition()
: UnitClass
- setRallyPoint()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- setRegion1()
: ChokepointClass
- setRegion2()
: ChokepointClass
- setRequiredSatisfyTime()
: ConstructionTask
, MorphTask
, Task
, TechTask
, TrainTask
, UpgradeTask
- setScreenPosition()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameImpl
- setSize()
: RegionClass
- setStartingCondition()
: BuildOrder
- setStartTime()
: ReservedLocationClass
- setTextSize()
: BWAPI::GameImpl
, BWAPI::Game
- setTilePosition()
: ReservedLocationClass
- setVision()
: BWAPI::GameImpl
, BWAPI::Game
- Shape()
: BWAPIC::Shape
- shouldAttack()
: GameProgressDetectionClass
- shouldFree()
: ReservedLocationClass
- shouldGG()
: GameProgressDetectionClass
- shouldReturnUnit()
: Task
- siege()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- sightRange()
: BWAPI::UnitType
, BWAPI::Player
, BWAPI::PlayerImpl
- SingleMicroActionBaseClass()
: SingleMicroActionBaseClass
- Singleton()
: Singleton< T >
- size()
: BWAPI::UnitType
, Heap< Key, Val >
, UnitGroup
- Skynet()
: Skynet
- spaceProvided()
: BWAPI::UnitType
- spaceRequired()
: BWAPI::UnitType
- SquadManagerClass()
: SquadManagerClass
- squaredDistance()
: Vector
- squaredLength()
: Vector
- startGame()
: BWAPI::GameImpl
, BWAPI::Game
- startTime()
: TechTask
, MorphTask
, TrainTask
, Task
, ConstructionTask
, UpgradeTask
- stop()
: BWAPI::UnitImpl
, BWAPI::UnitCommand
, Task
, BWAPI::Unit
, UnitClass
- SupplyManagerClass()
: SupplyManagerClass
- supplyProvided()
: BWAPI::UnitType
- supplyRequired()
: BWAPI::UnitType
- supplyTotal()
: BWAPI::PlayerImpl
, BWAPI::Player
- supplyUsed()
: BWAPI::Player
, BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::PlayerImpl