- i -
- IdleTask()
: IdleTask
- incompleteUnitCount()
: BWAPI::PlayerImpl
, BWAPI::Player
- indexToUnit()
: BWAPI::GameImpl
, BWAPI::Game
- innerSplashRadius()
: BWAPI::WeaponType
- inProgress()
: MacroItem
, MorphTask
, Task
, TechTask
, TrainTask
, UpgradeTask
, ConstructionTask
- insert()
: UnitGroup
- Instance()
: Singleton< T >
- isAccelerating()
: BWAPI::UnitImpl
, BWAPI::Unit
- isAchieved()
: ScoutDataClass
- isActive()
: BaseClass
- isAddon()
: BWAPI::UnitType
- isAddonBuildable()
: BuildingPlacerClass
- isAddonBuilder()
: BuildingPlacerClass
- isAirThreat()
: AOEThreatClass
- isAlly()
: BWAPI::PlayerImpl
, BWAPI::Player
- isAllyBase()
: BaseClass
- isAnyInRange()
: UnitGroup
- isAttackFrame()
: UnitClass
, BWAPI::UnitImpl
, BWAPI::Unit
- isAttacking()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBattleNet()
: BWAPI::GameImpl
, BWAPI::Game
- isBeacon()
: BWAPI::UnitType
- isBeingConstructed()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isBeingGathered()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBeingHealed()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isBeingRepaired()
: UnitClass
- isBlind()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBraking()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBuildable()
: BWAPI::GameImpl
, BWAPI::Game
- isBuilding()
: BWAPI::UnitType
- isBurrowable()
: BWAPI::UnitType
- isBurrowed()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isCalculated()
: ReservedLocationClass
- isCanceled()
: Task
- isCarryingGas()
: UnitClass
, BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isCloakable()
: BWAPI::UnitType
- isCloaked()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isCompleted()
: BWAPI::UnitImpl
, BWAPI::Unit
, Task
, UnitClass
- isConnected()
: BWAPI::Client
, RegionClass
- isConstructing()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isContested()
: BaseClass
- isDebug()
: BWAPI::GameImpl
, BWAPI::Game
- isDefeated()
: BWAPI::PlayerImpl
, BWAPI::Player
- isDefenseMatrixed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isDetected()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isDetector()
: BWAPI::UnitType
- isEnemy()
: BWAPI::PlayerImpl
, BWAPI::Player
- isEnemyBase()
: BaseClass
- isEnemyRace()
: PlayerTrackerClass
- isEnergyThreat()
: AOEThreatClass
- isEnsnared()
: BWAPI::UnitImpl
, BWAPI::Unit
- isExplored()
: BWAPI::GameImpl
, BWAPI::Game
- isFinishedScouting()
: WorkerScoutTask
- isFlagBeacon()
: BWAPI::UnitType
- isFlagEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isFlyer()
: BWAPI::UnitType
- isFlyingBuilding()
: BWAPI::UnitType
- isFollowing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isFulfilled()
: BuildItem
, OrderItem
- isGatheringGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGatheringMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGroundThreat()
: AOEThreatClass
- isHallucination()
: BWAPI::UnitImpl
, BWAPI::Unit
- isHealing()
: UnitClass
- isHero()
: BWAPI::UnitType
- isHoldingPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIdle()
: BWAPI::UnitImpl
, BWAPI::Unit
- isInGame()
: BWAPI::GameImpl
, BWAPI::Game
- isInRange()
: UnitClass
- isInterruptible()
: BWAPI::UnitImpl
, BWAPI::Unit
- isInvincible()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitType
- isInWeaponRange()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIrradiated()
: BWAPI::UnitImpl
, BWAPI::Unit
- isLatComEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isLifted()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isLoaded()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isLocationBuildable()
: BuildingPlacerClass
- isLocationNonBlocking()
: BuildingPlacerClass
- isLockedDown()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isMaelstrommed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMechanical()
: BWAPI::UnitType
- isMinedOut()
: BaseClass
- isMineralField()
: BWAPI::UnitType
- isMorphing()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isMoving()
: BWAPI::Unit
, BWAPI::UnitImpl
- isMultiplayer()
: BWAPI::GameImpl
, BWAPI::Game
- isMyBase()
: BaseClass
- isNeutral()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::UnitType
- isObserver()
: BWAPI::Player
, BWAPI::PlayerImpl
- isOrganic()
: BWAPI::UnitType
- isParasited()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPatrolling()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPaused()
: BWAPI::GameImpl
, Task
, BWAPI::Game
- isPlagued()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPlanningTech()
: MacroManagerClass
- isPlanningUnit()
: MacroManagerClass
- isPlanningUpgrade()
: MacroManagerClass
- isPowerup()
: BWAPI::UnitType
- isQueued()
: BWAPI::UnitCommand
- isRefinery()
: BWAPI::UnitType
- isRepairing()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isReplay()
: BWAPI::GameImpl
, BWAPI::Game
- isResearching()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::Unit
, UnitClass
, BWAPI::UnitImpl
- isReserved()
: BuildingPlacerClass
- isResourceContainer()
: BWAPI::UnitType
- isResourceDepot()
: BWAPI::UnitType
- isResourceReserved()
: BuildingPlacerClass
- isRobotic()
: BWAPI::UnitType
- isSaturated()
: ResourceManagerClass
- isSelected()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isSieged()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitClass
- isSpecialBuilding()
: BWAPI::UnitType
- isSpell()
: BWAPI::UnitType
- isSpellcaster()
: BWAPI::UnitType
- isStartBuild()
: BuildOrder
- isStartingAttack()
: BWAPI::UnitImpl
, BWAPI::Unit
- isStartLocation()
: BaseClass
- isStasised()
: BWAPI::Unit
, BWAPI::UnitImpl
, UnitClass
- isStasisInRange()
: LatencyTrackerClass
- isStillValid()
: BuildTilePath
- isStimmed()
: BWAPI::Unit
, BWAPI::UnitImpl
- isStopped()
: Task
- isStormInRange()
: LatencyTrackerClass
- isStuck()
: BWAPI::Unit
, UnitClass
, BWAPI::UnitImpl
- issueCommand()
: BWAPI::Game
, BWAPI::GameImpl
, BWAPI::Unit
, BWAPI::UnitImpl
- isTargetOfThreat()
: AOEThreatTrackerClass
- isTechType()
: MacroItem
- isTileBlocked()
: BuildingPlacerClass
- isTileBuildable()
: BuildingPlacerClass
- isTileWalkable()
: BuildingPlacerClass
- isTimeUp()
: BufferedItem
- isTraining()
: UnitClass
, BWAPI::Unit
, BWAPI::UnitImpl
- isTwoUnitsInOneEgg()
: BWAPI::UnitType
- isUnderAttack()
: BWAPI::Unit
, BaseClass
, BWAPI::UnitImpl
- isUnderDarkSwarm()
: BWAPI::Unit
, UnitClass
, BWAPI::UnitImpl
- isUnderDisruptionWeb()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUnderStorm()
: BWAPI::Unit
, BWAPI::UnitImpl
, UnitClass
- isUnitType()
: MacroItem
- isUnpowered()
: BWAPI::UnitImpl
, BWAPI::Unit
- isUpgradeType()
: MacroItem
- isUpgrading()
: BWAPI::Unit
, BWAPI::Player
, UnitClass
, BWAPI::UnitImpl
, BWAPI::PlayerImpl
- isValid()
: BWAPI::Position
, BWAPI::TilePosition
- isVictorious()
: BWAPI::Player
, BWAPI::PlayerImpl
- isVisible()
: BWAPI::BulletImpl
, BWAPI::Unit
, BWAPI::GameImpl
, BWAPI::UnitImpl
, BWAPI::GameImpl
, BWAPI::UnitImpl
, BWAPI::Game
, BWAPI::BulletImpl
, BWAPI::Bullet
, BWAPI::Unit
, BWAPI::Bullet
- isWalkable()
: BWAPI::GameImpl
, BWAPI::Game
- isWorker()
: BWAPI::UnitType
- isWorthEngaging()
: UnitGroup
- isZeroLength()
: Vector