- h -
- haltConstruction()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- haltDistance()
: BWAPI::UnitType
- handleBuildItem()
: BuildOrderManagerClass
- handleOrderItem()
: BuildOrderManagerClass
- hasAddon()
: UnitClass
- hasCreep()
: BWAPI::GameImpl
, BWAPI::Game
- hasDetection()
: UnitGroup
- hasDispatched()
: TechTask
, TrainTask
, UpgradeTask
, ConstructionTask
, MorphTask
, Task
- hasEnded()
: DropAction
, MicroActionBaseClass
, SingleMicroActionBaseClass
, GroupMicroActionBaseClass
, Task
- hasGone()
: AOEThreatClass
- hasNuke()
: BWAPI::UnitImpl
, BWAPI::Unit
- hasOrder()
: UnitClass
- hasPath()
: BWAPI::Position
, BWAPI::TilePosition
, BWAPI::Game
, BWAPI::Unit
, UnitClass
, BWAPI::GameImpl
, BWAPI::UnitImpl
- hasPermanentCloak()
: BWAPI::UnitType
- hasPower()
: PylonPowerTrackerClass
, BWAPI::Game
, BWAPI::GameImpl
, BWAPI::Game
- hasPowerPrecise()
: BWAPI::Game
, BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameImpl
- hasRequirements()
: MacroManagerClass
- hasResearched()
: BWAPI::Player
, BWAPI::PlayerImpl
- Heap()
: Heap< Key, Val >
- holdPosition()
: BWAPI::UnitCommand
, BWAPI::UnitImpl
, BWAPI::Unit