- d -
- damageAmount()
: BWAPI::WeaponType
- damageBonus()
: BWAPI::WeaponType
- damageCooldown()
: BWAPI::WeaponType
- damageFactor()
: BWAPI::WeaponType
- damageType()
: BWAPI::WeaponType
- DamageType()
: BWAPI::DamageType
- deadUnitCount()
: BWAPI::PlayerImpl
, BWAPI::Player
- decloak()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- DefaultSquadTask()
: DefaultSquadTask
- DefenseSquadTask()
: DefenseSquadTask
- deletePrediction()
: UnitPredictorClass
- depotCompare()
: BaseClass
- destroyScore()
: BWAPI::UnitType
- DetectorAction()
: DetectorAction
- dimensionDown()
: BWAPI::UnitType
- dimensionLeft()
: BWAPI::UnitType
- dimensionRight()
: BWAPI::UnitType
- dimensionUp()
: BWAPI::UnitType
- disconnect()
: BWAPI::Client
- dispatchTime()
: ConstructionTask
, MorphTask
, Task
, TechTask
, TrainTask
, UpgradeTask
- distance()
: Vector
- dotProduct()
: Vector
- draw()
: AOEThreatClass
, BufferedBox
, BufferedCircle
, BufferedDot
, BufferedEllipse
, BufferedItem
, BufferedLine
, BufferedText
, BufferedTriangle
, ChokepointClass
, RegionClass
- drawBox()
: BWAPI::GameImpl
, BWAPI::Game
- drawBoxMap()
: BWAPI::GameImpl
, BWAPI::Game
- drawBoxMouse()
: BWAPI::GameImpl
, BWAPI::Game
- drawBoxScreen()
: BWAPI::GameImpl
, BWAPI::Game
- DrawBufferClass()
: DrawBufferClass
- drawBufferedBox()
: DrawBufferClass
- drawBufferedCircle()
: DrawBufferClass
- drawBufferedDot()
: DrawBufferClass
- drawBufferedEllipse()
: DrawBufferClass
- drawBufferedLine()
: DrawBufferClass
- drawBufferedText()
: DrawBufferClass
- drawBufferedTriangle()
: DrawBufferClass
- drawCircle()
: BWAPI::GameImpl
, BWAPI::Game
- drawCircleMap()
: BWAPI::Game
, BWAPI::GameImpl
- drawCircleMouse()
: BWAPI::GameImpl
, BWAPI::Game
- drawCircleScreen()
: BWAPI::GameImpl
, BWAPI::Game
- drawDebug()
: ScoutDataClass
- drawDebugInfo()
: BaseClass
, BorderTrackerClass
- drawDot()
: BWAPI::Game
, BWAPI::GameImpl
- drawDotMap()
: BWAPI::GameImpl
, BWAPI::Game
- drawDotMouse()
: BWAPI::Game
, BWAPI::GameImpl
- drawDotScreen()
: BWAPI::GameImpl
, BWAPI::Game
- drawEllipse()
: BWAPI::Game
, BWAPI::GameImpl
- drawEllipseMap()
: BWAPI::GameImpl
, BWAPI::Game
- drawEllipseMouse()
: BWAPI::GameImpl
, BWAPI::Game
- drawEllipseScreen()
: BWAPI::Game
, BWAPI::GameImpl
- DrawingHelperClass()
: DrawingHelperClass
- drawLine()
: BWAPI::GameImpl
, BWAPI::Game
- drawLineMap()
: BWAPI::GameImpl
, BWAPI::Game
- drawLineMouse()
: BWAPI::GameImpl
, BWAPI::Game
- drawLineScreen()
: BWAPI::Game
, BWAPI::GameImpl
- drawPath()
: WalkPositionPath
, RegionPath
, BuildTilePath
, PositionPath
- drawProgressBar()
: DrawingHelperClass
- drawText()
: BWAPI::Game
, BWAPI::GameImpl
- drawTextMap()
: BWAPI::GameImpl
, BWAPI::Game
- drawTextMouse()
: BWAPI::GameImpl
, BWAPI::Game
- drawTextScreen()
: BWAPI::GameImpl
, BWAPI::Game
- drawTriangle()
: BWAPI::GameImpl
, BWAPI::Game
- drawTriangleMap()
: BWAPI::Game
, BWAPI::GameImpl
- drawTriangleMouse()
: BWAPI::GameImpl
, BWAPI::Game
- drawTriangleScreen()
: BWAPI::Game
, BWAPI::GameImpl
- drawUnitPosition()
: UnitClass
- drawUnitTilePosition()
: UnitClass
- DropAction()
: DropAction