- c -
- calculateConnectivity()
: TerrainAnaysisClass
- calculateReservations()
: BuildingPlacerClass
- calculateWalkTileClearance()
: TerrainAnaysisClass
- CallBack()
: CallBack
- canAttack()
: BWAPI::UnitType
, UnitClass
- canAttackAir()
: UnitClass
, UnitGroup
- canAttackGround()
: UnitClass
, UnitGroup
- canAttackNow()
: UnitClass
- canBuildFactory()
: UnitToProduce
- canBuildHere()
: BWAPI::GameImpl
, BWAPI::Game
- canBuildUnit()
: UnitToProduce
- cancel()
: Task
, UnitClass
- cancelAddon()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- cancelConstruction()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- cancelMorph()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- cancelResearch()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- cancelTrain()
: BWAPI::Unit
, BWAPI::UnitCommand
, BWAPI::UnitImpl
- cancelUpgrade()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- canForgeExpand()
: WallTrackerClass
- canIssueCommand()
: BWAPI::UnitImpl
, BWAPI::Unit
- canMajorityAttack()
: UnitGroup
- canMake()
: BWAPI::GameImpl
, BWAPI::Game
- canMove()
: BWAPI::UnitType
- canProduce()
: BWAPI::UnitType
- canResearch()
: BWAPI::GameImpl
, BWAPI::Game
- canUpgrade()
: BWAPI::GameImpl
, BWAPI::Game
- changeBehaviour()
: BaseSquadTask
- changeCurrentBuild()
: BuildOrderManagerClass
- changeRace()
: BWAPI::GameImpl
, BWAPI::Game
- changeTargetQuantity()
: TaskPump
- checkBuildStatus()
: BuildOrderManagerClass
- checkPositions()
: ScoutDataClass
- checkUnit()
: UnitTrackerClass
- ChokepointClass()
: ChokepointClass
- clear()
: BWAPI::PlayerImpl
, BWAPI::UnitImpl
, Heap< Key, Val >
, RequirementGroup
, UnitGroup
- clearAll()
: BWAPI::GameImpl
- clearBuffer()
: DrawBufferClass
- clearRequirements()
: Task
- Client()
: BWAPI::Client
- cloak()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- cloakingTech()
: BWAPI::UnitType
- ClusterCompare()
: ClusterCompare
- Color()
: BWAPI::Color
- Command()
: BWAPIC::Command
- complete()
: Task
- completedUnitCount()
: BWAPI::Player
, BWAPI::PlayerImpl
- Condition()
: Condition
- connect()
: BWAPI::Client
- ConstructionTask()
: ConstructionTask
- contains()
: Heap< Key, Val >
- controlSize()
: BaseSquadTask
, DefenseSquadTask
, DefaultSquadTask
- count()
: UnitGroup
- countCompletedBy()
: UnitGroup
- CreateAdvancedFleePath()
: PathFinderClass
- createBase()
: BaseTrackerClass
- createBases()
: TerrainAnaysisClass
- CreateCheapWalkPath()
: PathFinderClass
- createDefaultActions()
: Behaviour
- createPrediction()
: UnitPredictorClass
- CreateRegionPath()
: PathFinderClass
- createRegions()
: TerrainAnaysisClass
- createSquad()
: SquadManagerClass
- createTask()
: MacroItem
, BuildItem
- createTechItems()
: MacroManagerClass
- CreateTilePath()
: PathFinderClass
- CreateWalkPath()
: PathFinderClass
- crossProduct()
: Vector
- cumulativeGas()
: BWAPI::Player
, BWAPI::PlayerImpl
- cumulativeMinerals()
: BWAPI::Player
, BWAPI::PlayerImpl