Here is a list of all class members with links to the classes they belong to:
- d -
- damageAmount()
: BWAPI::WeaponType
- damageBonus()
: BWAPI::WeaponType
- damageCooldown()
: BWAPI::WeaponType
- damageFactor()
: BWAPI::WeaponType
- DamageType()
: BWAPI::DamageType
- damageType()
: BWAPI::WeaponType
- DamageType()
: BWAPI::DamageType
- darkTemplar
: MoodManager::Points
, SpendManager::Count
- darkTemplarIdealRatio
: SpendManager::Count
- darkTemplarLastValue
: MoodManager::Points
- darkTemplarRatio
: SpendManager::Count
- data
: BWAPI::Client
- deadUnitCount()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::PlayerData
- debugMode
: AiurModule
- decline()
: Arbitrator::Arbitrator< _Tp, _Val >
- decloak()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
, UnitGroup
- decrementAdditional()
: UnitItem
- Defender
: UnderAttackManager::UAData
- Defending
: DefenseManager::DefenseData
, UnderAttackManager::UAData
- DefenseData()
: DefenseManager::DefenseData
- DefenseManager()
: DefenseManager
- defenseManager
: AiurModule
- defenseMatrixPoints
: BWAPI::UnitData
- defenseMatrixTimer
: BWAPI::UnitData
- DefenseMode
: DefenseManager::DefenseData
- Defensive
: MoodManager::MoodData
- deleteDragoon()
: DragoonManager
- destinationMineralSpotted
: AiurModule
- destroy()
: BorderManager
, InformationManager
, UnitGroupManager
- destroyScore()
: BWAPI::UnitType
- diff
: AiurModule
- dimensionDown()
: BWAPI::UnitType
- dimensionLeft()
: BWAPI::UnitType
- dimensionRight()
: BWAPI::UnitType
- dimensionUp()
: BWAPI::UnitType
- disableAutoBuild()
: WorkerManager
- disconnect()
: BWAPI::Client
- Dodging
: DragoonManager::DragoonData
- dragoon
: MoodManager::Points
, SpendManager::Count
- DragoonData()
: DragoonManager::DragoonData
- dragoonIdealRatio
: SpendManager::Count
- dragoonLastValue
: MoodManager::Points
- dragoonManager
: AiurModule
- DragoonManager()
: DragoonManager
- DragoonMode
: DragoonManager::DragoonData
- dragoonRatio
: SpendManager::Count
- drawBox()
: BWAPI::GameImpl
, BWAPI::Game
- drawBoxMap()
: BWAPI::GameImpl
, BWAPI::Game
- drawBoxMouse()
: BWAPI::Game
, BWAPI::GameImpl
- drawBoxScreen()
: BWAPI::GameImpl
, BWAPI::Game
- drawCircle()
: BWAPI::GameImpl
, BWAPI::Game
- drawCircleMap()
: BWAPI::GameImpl
, BWAPI::Game
- drawCircleMouse()
: BWAPI::Game
, BWAPI::GameImpl
- drawCircleScreen()
: BWAPI::GameImpl
, BWAPI::Game
- drawDot()
: BWAPI::Game
, BWAPI::GameImpl
- drawDotMap()
: BWAPI::GameImpl
, BWAPI::Game
- drawDotMouse()
: BWAPI::GameImpl
, BWAPI::Game
- drawDotScreen()
: BWAPI::Game
, BWAPI::GameImpl
- drawEllipse()
: BWAPI::GameImpl
, BWAPI::Game
- drawEllipseMap()
: BWAPI::GameImpl
, BWAPI::Game
- drawEllipseMouse()
: BWAPI::Game
, BWAPI::GameImpl
- drawEllipseScreen()
: BWAPI::Game
, BWAPI::GameImpl
- drawLine()
: BWAPI::Game
, BWAPI::GameImpl
- drawLineMap()
: BWAPI::Game
, BWAPI::GameImpl
- drawLineMouse()
: BWAPI::GameImpl
, BWAPI::Game
- drawLineScreen()
: BWAPI::Game
, BWAPI::GameImpl
- drawText()
: BWAPI::Game
, BWAPI::GameImpl
- drawTextMap()
: BWAPI::GameImpl
, BWAPI::Game
- drawTextMouse()
: BWAPI::Game
, BWAPI::GameImpl
- drawTextScreen()
: BWAPI::GameImpl
, BWAPI::Game
- drawTriangle()
: BWAPI::GameImpl
, BWAPI::Game
- drawTriangleMap()
: BWAPI::Game
, BWAPI::GameImpl
- drawTriangleMouse()
: BWAPI::Game
, BWAPI::GameImpl
- drawTriangleScreen()
: BWAPI::Game
, BWAPI::GameImpl