Here is a list of all class members with links to the classes they belong to:
- i -
- id
: BWAPI::BulletData
, BWAPI::UnitData
- Idle
: DefenseManager::DefenseData
, UnderAttackManager::UAData
, DragoonManager::DragoonData
, ArmyManager::ArmyData
, ScoutManager::ScoutData
, SpyManager::SpyData
- incompleteUnitCount()
: BWAPI::PlayerImpl
, BWAPI::Player
- increaseSpyNumber()
: SpyManager
- indexToUnit()
: BWAPI::GameImpl
, BWAPI::Game
- informationManager
: AiurModule
- inGame
: BWAPI::GameImpl
- initialize()
: ArmyManager
, OpeningManager
, SpyManager
- initialUnitCount
: BWAPI::GameData
- innerSplashRadius()
: BWAPI::WeaponType
- inRadius()
: UnitGroup
- inRegion()
: UnitGroup
- instanceID
: BWAPI::GameData
- irradiateTimer
: BWAPI::UnitData
- isAccelerating
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isActive()
: Base
- isActiveGas()
: Base
- isAddon()
: BWAPI::UnitType
- isAlly()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::PlayerData
- isAttackFrame
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isAttacking
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBattleNet
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isBeacon()
: BWAPI::UnitType
- isBeingConstructed()
: Base
, BuildOrderManager::MetaUnit
, BWAPI::UnitImpl
, BWAPI::Unit
- isBeingGathered
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBeingHealed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBlind
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBraking
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBuildable
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isBuilding()
: BWAPI::UnitType
- isBurrowable()
: BWAPI::UnitType
- isBurrowed
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCloakable()
: BWAPI::UnitType
- isCloaked
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isCompleted
: BWAPI::UnitData
, BuildOrderManager::MetaUnit
, BWAPI::UnitImpl
, BWAPI::Unit
- isConnected()
: BWAPI::Client
- isConstructing
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isDebug
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isDefeated
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
- isDefenseMatrixed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isDetected
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isDetector()
: BWAPI::UnitType
- isEnemy
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
- isEnsnared()
: BWAPI::UnitImpl
, BWAPI::Unit
- isExplored
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isFlagBeacon()
: BWAPI::UnitType
- isFlagEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isFlyer()
: BWAPI::UnitType
- isFlyingBuilding()
: BWAPI::UnitType
- isFollowing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGathering
: BWAPI::UnitData
- isGatheringGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGatheringMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isHallucination
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isHero()
: BWAPI::UnitType
- isHoldingPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIdle
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isInGame
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isInitialized()
: ArmyManager
, SpyManager
- isInside()
: BWTA::Polygon
- isInterruptible
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isInvincible
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitType
- isInWeaponRange()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIrradiated()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIsland()
: BWTA::BaseLocation
- isLatComEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isLifted
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isLoaded()
: BWAPI::UnitImpl
, BWAPI::Unit
- isLockedDown()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMaelstrommed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMechanical()
: BWAPI::UnitType
- isMineralField()
: BWAPI::UnitType
- isMineralOnly()
: BWTA::BaseLocation
- isMorphing
: BWAPI::UnitData
, BuildOrderManager::MetaUnit
, BWAPI::UnitImpl
, BWAPI::Unit
- isMoving
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isMultiplayer()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameData
- isNeutral
: BWAPI::PlayerData
, BWAPI::Player
, BWAPI::UnitType
, BWAPI::PlayerImpl
- isObserver()
: BWAPI::PlayerImpl
, BWAPI::Player
- isOccupied
: BWAPI::GameData
- isOrganic()
: BWAPI::UnitType
- isParasited
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isParticipating
: BWAPI::PlayerData
- isPatrolling()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPaused
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isPlagued()
: BWAPI::Unit
, BWAPI::UnitImpl
- isPowerup()
: BWAPI::UnitType
- isQueued()
: BWAPI::UnitCommand
- isReachable()
: BWTA::Region
- isRefinery()
: BWAPI::UnitType
- isRefineryNeeded()
: BaseManager
- isRepairing()
: BWAPI::Unit
, BWAPI::UnitImpl
- isReplay()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameData
- isResearching
: BWAPI::PlayerData
, BWAPI::Unit
, BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::UnitImpl
- isReserved()
: BuildingPlacer
- isResourceContainer()
: BWAPI::UnitType
- isResourceDepot()
: BWAPI::UnitType
- isRobotic()
: BWAPI::UnitType
- isScouting()
: ScoutManager
- isSelected()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::UnitData
- isSieged()
: BWAPI::Unit
, BWAPI::UnitImpl
- isSolid
: BWAPIC::Shape
- isSpecialBuilding()
: BWAPI::UnitType
- isSpell()
: BWAPI::UnitType
- isSpellcaster()
: BWAPI::UnitType
- isStartingAttack()
: BWAPI::UnitImpl
, BWAPI::UnitData
, BWAPI::Unit
- isStartLocation()
: BWTA::BaseLocation
- isStasised()
: BWAPI::UnitImpl
, BWAPI::Unit
- isStimmed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isStuck
: BWAPI::UnitData
, BWAPI::Unit
, BWAPI::UnitImpl
- issueCommand()
: BWAPI::UnitImpl
, BWAPI::Game
, BWAPI::Unit
, BWAPI::GameImpl
- isTraining
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
, BuildOrderManager::MetaUnit
- isTwoUnitsInOneEgg()
: BWAPI::UnitType
- isUnderAttack()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUnderDarkSwarm
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isUnderDisruptionWeb()
: BWAPI::UnitImpl
, BWAPI::Unit
- isUnderDWeb
: BWAPI::UnitData
- isUnderStorm
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isUnpowered()
: BWAPI::UnitImpl
, BWAPI::UnitData
, BWAPI::Unit
- isUpgrading()
: BWAPI::Player
, BuildOrderManager::MetaUnit
, BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::UnitImpl
, BWAPI::Unit
- isValid()
: BWAPI::Position
, BWAPI::TilePosition
- isVictorious()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::PlayerData
- isVisible()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::Unit
, BWAPI::GameImpl
, BWAPI::UnitData
, BWAPI::BulletImpl
, BWAPI::Bullet
, BWAPI::UnitImpl
, BWAPI::Game
, BWAPI::BulletImpl
, BWAPI::GameData
, BWAPI::BulletData
, BWAPI::Unit
, BWAPI::Bullet
, BWAPI::UnitImpl
- isWalkable()
: BWAPI::Game
, BWAPI::GameData
, BWAPI::GameImpl
- isWinner
: BWAPI::Event
- isWorker()
: BWAPI::UnitType