Here is a list of all class members with links to the classes they belong to:
- i -
- id
: BWAPI::BulletData
, BWAPI::UnitData
- incompleteUnitCount()
: BWAPI::Player
, BWAPI::PlayerImpl
- indexToUnit()
: BWAPI::GameImpl
, BWAPI::Game
- InformationManagerAgent()
: InformationManagerAgent
- inGame
: BWAPI::GameImpl
- inhibit()
: Military_TrainTankGoalGenerator
, Research_BioAttackGoalGenerator
, Research_BioDefenseGoalGenerator
, Military_TrainGoliathGoalGenerator
, Research_BioAttackGoalGenerator
, Research_StimPacksGoalGenerator
, BaseDefense_BuildAirDefenseGoalGenerator
, Military_TrainScienceVesselGoalGenerator
, Research_MarineShellsGoalGenerator
, Research_CommandCentreUpgradeGoalGenerator
, Military_TrainDropShipGoalGenerator
, Research_StarportUpgradeGoalGenerator
, Research_FactoryUpgradeGoalGenerator
, BaseDefense_BuildGroundDefenseGoalGenerator
, Military_TrainVultureGoalGenerator
, Research_ScienceFacilityUpgradeGoalGenerator
, Research_MechAttackGoalGenerator
, Military_TrainBattlecruiserGoalGenerator
, Research_MechDefenseGoalGenerator
, Research_SiegeModeGoalGenerator
, GoalGeneratorBase
, Military_BuildBarracksGoalGenerator
, Research_CharonBoostersGoalGenerator
, Research_IonThrusterGoalGenerator
, Military_BuildAcademyGoalGenerator
, Research_WraithCloakGoalGenerator
, Research_ScienceVesselEMPGoalGenerator
, Military_TrainMarineGoalGenerator
, Military_BuildStarportGoalGenerator
, Research_ScienceVesselIrradiateGoalGenerator
, Resource_TrainWorkerGoalGenerator
, Military_BuildFactoryGoalGenerator
, Resource_BuildSupplyGoalGenerator
, Resource_BuildRefineryGoalGenerator
, Military_TrainFireBatGoalGenerator
, Military_BuildArmoryGoalGenerator
, Resource_BuildExpansionGoalGenerator
, Resource_ClearObstructionsGoalGenerator
, Military_BuildEngineeringBayGoalGenerator
, Military_TrainMedicGoalGenerator
, Military_BuildScienceFacilityGoalGenerator
, OffensiveTactics_LandAttackGoalGenerator
, Military_TrainFlyerGoalGenerator
, OffensiveTactics_GasSteal
, OffensiveTactics_ScannerSweepGoalGenerator
- initialize()
: Military_TrainScienceVesselGoalGenerator
, Military_TrainDropShipGoalGenerator
, Military_TrainVultureGoalGenerator
, Military_TrainBattlecruiserGoalGenerator
, MilitaryProductionManagerAgent
, Military_BuildBarracksGoalGenerator
, Military_BuildAcademyGoalGenerator
, Military_BuildStarportGoalGenerator
, Military_BuildFactoryGoalGenerator
, Military_BuildArmoryGoalGenerator
, Military_BuildEngineeringBayGoalGenerator
, Military_BuildScienceFacilityGoalGenerator
, MilitaryStructureManagerAgent
, OffensiveTactics_LandAttackGoalGenerator
, OffensiveTactics_GasSteal
, OffensiveTactics_ScannerSweepGoalGenerator
, Research_BioAttackGoalGenerator
, Research_BioDefenseGoalGenerator
, Research_BioAttackGoalGenerator
, Research_StimPacksGoalGenerator
, Research_MarineShellsGoalGenerator
, Research_CommandCentreUpgradeGoalGenerator
, Research_StarportUpgradeGoalGenerator
, Research_FactoryUpgradeGoalGenerator
, Research_ScienceFacilityUpgradeGoalGenerator
, Research_MechAttackGoalGenerator
, Research_MechDefenseGoalGenerator
, Research_SiegeModeGoalGenerator
, Research_CharonBoostersGoalGenerator
, Research_IonThrusterGoalGenerator
, Research_WraithCloakGoalGenerator
, Research_ScienceVesselEMPGoalGenerator
, Research_ScienceVesselIrradiateGoalGenerator
, Resource_TrainWorkerGoalGenerator
, Resource_BuildSupplyGoalGenerator
, Resource_BuildRefineryGoalGenerator
, Resource_BuildExpansionGoalGenerator
, Resource_ClearObstructionsGoalGenerator
, ResourceManagerAgent
, ScoutTacticsModel
, SquadTacticsModel
, BaseDefense_BuildAirDefenseGoalGenerator
, BaseDefense_BuildGroundDefenseGoalGenerator
, BaseModel
, GoalGeneratorBase
, Military_TrainMarineGoalGenerator
, Military_TrainFireBatGoalGenerator
, Military_TrainMedicGoalGenerator
, Military_TrainFlyerGoalGenerator
, Military_TrainTankGoalGenerator
, Military_TrainGoliathGoalGenerator
- initialUnitCount
: BWAPI::GameData
- innerSplashRadius()
: BWAPI::WeaponType
- instanceID
: BWAPI::GameData
- instantiateGoal()
: OffensiveTactics_LandAttackGoalGenerator
, OffensiveTactics_GasSteal
, OffensiveTactics_ScannerSweepGoalGenerator
, Research_BioAttackGoalGenerator
, Research_BioDefenseGoalGenerator
, Research_BioAttackGoalGenerator
, Research_StimPacksGoalGenerator
, Research_MarineShellsGoalGenerator
, Research_CommandCentreUpgradeGoalGenerator
, Research_StarportUpgradeGoalGenerator
, Research_FactoryUpgradeGoalGenerator
, Research_ScienceFacilityUpgradeGoalGenerator
, Research_MechAttackGoalGenerator
, Research_MechDefenseGoalGenerator
, Research_SiegeModeGoalGenerator
, Research_CharonBoostersGoalGenerator
, Research_IonThrusterGoalGenerator
, Research_WraithCloakGoalGenerator
, Research_ScienceVesselEMPGoalGenerator
, Research_ScienceVesselIrradiateGoalGenerator
, Resource_TrainWorkerGoalGenerator
, Resource_BuildSupplyGoalGenerator
, Resource_BuildRefineryGoalGenerator
, Resource_BuildExpansionGoalGenerator
, Resource_ClearObstructionsGoalGenerator
, BaseDefense_BuildAirDefenseGoalGenerator
, BaseDefense_BuildGroundDefenseGoalGenerator
, GoalGeneratorBase
, Military_TrainMarineGoalGenerator
, Military_TrainFireBatGoalGenerator
, Military_TrainMedicGoalGenerator
, Military_TrainFlyerGoalGenerator
, Military_TrainTankGoalGenerator
, Military_TrainGoliathGoalGenerator
, Military_TrainScienceVesselGoalGenerator
, Military_TrainDropShipGoalGenerator
, Military_TrainVultureGoalGenerator
, Military_TrainBattlecruiserGoalGenerator
, Military_BuildBarracksGoalGenerator
, Military_BuildAcademyGoalGenerator
, Military_BuildStarportGoalGenerator
, Military_BuildFactoryGoalGenerator
, Military_BuildArmoryGoalGenerator
, Military_BuildEngineeringBayGoalGenerator
, Military_BuildScienceFacilityGoalGenerator
- irradiateTimer
: BWAPI::UnitData
- isAccelerating
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isActive()
: BaseModel
, GoalDescriptor
- isAddon()
: BWAPI::UnitType
- isAlive()
: CrawlingBallAttack
, UnitModel
- isAlly
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
- isAttackFrame
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isAttacking
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBattleNet
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isBeacon()
: BWAPI::UnitType
- isBeingConstructed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBeingGathered
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBeingHealed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBlind
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBraking
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBuildable
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isBuilding()
: BWAPI::UnitType
- isBurrowable()
: BWAPI::UnitType
- isBurrowed
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCloakable()
: BWAPI::UnitType
- isCloaked
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isCompleted
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isConnected()
: BWAPI::Client
- isConstructing
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isDead()
: SquadTacticsModel
- isDebug()
: BWAPI::GameImpl
, BWAPI::GameData
, BWAPI::Game
- isDefeated()
: BWAPI::Player
, BWAPI::PlayerData
, BWAPI::PlayerImpl
- isDefenseMatrixed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isDetected()
: BWAPI::UnitImpl
, BWAPI::UnitData
, BWAPI::Unit
- isDetector()
: BWAPI::UnitType
- isEmpty()
: GasModel
, MineralModel
- isEnemy
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
- isEnsnared()
: BWAPI::UnitImpl
, BWAPI::Unit
- isExecuting()
: GoalDescriptor
- isExplored()
: BWAPI::GameImpl
, BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isFinished()
: GoalDescriptor
- isFlagBeacon()
: BWAPI::UnitType
- isFlagEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isFlyer()
: BWAPI::UnitType
- isFlyingBuilding()
: BWAPI::UnitType
- isFollowing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGathering
: BWAPI::UnitData
- isGatheringGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGatheringMinerals()
: BWAPI::Unit
, BWAPI::UnitImpl
- isHallucination
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isHero()
: BWAPI::UnitType
- isHoldingPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIdle
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isInGame
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isInside()
: BWTA::Polygon
- isInterruptible
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isInvincible
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitType
- isInWeaponRange()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIrradiated()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIsland()
: BWTA::BaseLocation
- isLatComEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isLifted()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitData
- isLoaded()
: BWAPI::UnitImpl
, BWAPI::Unit
- isLockedDown()
: BWAPI::Unit
, BWAPI::UnitImpl
- isMaelstrommed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMechanical()
: BWAPI::UnitType
- isMineralField()
: BWAPI::UnitType
- isMineralOnly()
: BWTA::BaseLocation
- isMorphing()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::UnitData
- isMoving
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isMultiplayer()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameData
- isNeutral()
: BWAPI::UnitType
, BWAPI::PlayerData
, BWAPI::Player
, BWAPI::PlayerImpl
- isNotBusy()
: DropShipMicroTactics
- isObserver()
: BWAPI::Player
, BWAPI::PlayerImpl
- isOccupied
: BWAPI::GameData
- isOrganic()
: BWAPI::UnitType
- isParasited()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::UnitData
- isParticipating
: BWAPI::PlayerData
- isPatrolling()
: BWAPI::Unit
, BWAPI::UnitImpl
- isPaused()
: BWAPI::GameImpl
, BWAPI::GameData
, BWAPI::Game
- isPlagued()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPowerup()
: BWAPI::UnitType
- isQueued()
: BWAPI::UnitCommand
- isReachable()
: BWTA::Region
- isRefinery()
: BWAPI::UnitType
- isRepairing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isReplay()
: BWAPI::Game
, BWAPI::GameImpl
, BWAPI::GameData
- isResearching
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::UnitImpl
, BWAPI::Unit
- isReserved()
: BuildingPlacer
- isResourceContainer()
: BWAPI::UnitType
- isResourceDepot()
: BWAPI::UnitType
- isRobotic()
: BWAPI::UnitType
- isSelected()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::UnitData
- isSieged()
: BWAPI::UnitImpl
, BWAPI::Unit
- isSolid
: BWAPIC::Shape
- isSpecialBuilding()
: BWAPI::UnitType
- isSpell()
: BWAPI::UnitType
- isSpellcaster()
: BWAPI::UnitType
- isStartingAttack()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::UnitData
- isStartLocation()
: BWTA::BaseLocation
- isStasised()
: BWAPI::UnitImpl
, BWAPI::Unit
- isStimmed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isStuck()
: BWAPI::Unit
, BWAPI::UnitData
, BWAPI::UnitImpl
- issueCommand()
: BWAPI::GameImpl
, BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::Game
- isTraining()
: BWAPI::Unit
, BWAPI::UnitData
, BWAPI::UnitImpl
- isTwoUnitsInOneEgg()
: BWAPI::UnitType
- isUnderAttack()
: BWAPI::Unit
, BaseModel
, BWAPI::UnitImpl
- isUnderDarkSwarm()
: BWAPI::Unit
, BWAPI::UnitData
, BWAPI::UnitImpl
- isUnderDisruptionWeb()
: BWAPI::UnitImpl
, BWAPI::Unit
- isUnderDWeb
: BWAPI::UnitData
- isUnderStorm
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isUnitInSquads()
: SquadManagerAgent
- isUnpowered()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitData
- isUpgrading
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::Unit
, BWAPI::UnitImpl
- isValid()
: BWAPI::TilePosition
, BWAPI::Position
- isVictorious()
: BWAPI::Player
, BWAPI::PlayerImpl
, BWAPI::PlayerData
- isVisible()
: BWAPI::Unit
, BWAPI::Bullet
, BWAPI::BulletImpl
, BWAPI::UnitImpl
, BWAPI::GameImpl
, BWAPI::UnitImpl
, BWAPI::Game
, BWAPI::BulletImpl
, BWAPI::Unit
, BWAPI::GameImpl
, BWAPI::GameData
, BWAPI::UnitData
, BWAPI::Bullet
, BWAPI::BulletData
- isWalkable()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameData
- isWinner
: BWAPI::Event
- isWorker()
: BWAPI::UnitType